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Nico de Poel 4282b10eb4 Revert "Disabling inverted depth flag while I try to figure out what the correct way to deal with this is. For now, this fixes the broken disocclusion mask causing holes in the interpolated frame, which then get filled in with junk by the inpainting pass." 2 years ago
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ffx_fsr3_callbacks_hlsl.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_fsr3_callbacks_hlsl.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_fsr3_common.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_fsr3_common.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_fsr3_resources.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_fsr3_resources.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago