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Nico de Poel 4282b10eb4 Revert "Disabling inverted depth flag while I try to figure out what the correct way to deal with this is. For now, this fixes the broken disocclusion mask causing holes in the interpolated frame, which then get filled in with junk by the inpainting pass." 2 years ago
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ffx_opticalflow_callbacks_hlsl.h Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_callbacks_hlsl.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_common.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_common.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_compute_luminance_pyramid.h Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_compute_luminance_pyramid.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_compute_optical_flow_v5.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_compute_optical_flow_v5.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_compute_scd_divergence.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_compute_scd_divergence.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_filter_optical_flow_v5.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_filter_optical_flow_v5.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_generate_scd_histogram.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_generate_scd_histogram.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_prepare_luma.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_prepare_luma.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_resources.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_resources.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_scale_optical_flow_advanced_v5.h Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago
ffx_opticalflow_scale_optical_flow_advanced_v5.h.meta Added FSR3 optical flow and frame interpolation shaders and headers, directly from the FidelityFX SDK. 2 years ago