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Nico de Poel 5bb38aa76d (FSR2) Clear new locks buffer ahead of the frame instead of at the end of the Accumulate pass. This makes more sense with NewLocks being an aliasable (temp RT) resource, and it avoids reading and writing to the same texture in the Accumulate pass. 9 months ago
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shaders (FSR2) Clear new locks buffer ahead of the frame instead of at the end of the Accumulate pass. This makes more sense with NewLocks being an aliasable (temp RT) resource, and it avoids reading and writing to the same texture in the Accumulate pass. 9 months ago
ffx_fsr2_accumulate_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr2_accumulate_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_autogen_reactive_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr2_autogen_reactive_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_depth_clip_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr2_depth_clip_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_lock_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr2_lock_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_rcas_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr2_rcas_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_tcr_autogen_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr2_tcr_autogen_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_accumulate_pass.compute Optimized multi-compile keywords based on which are actually used in each pass 1 year ago
ffx_fsr3upscaler_accumulate_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_debug_view_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_debug_view_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_instability_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_luma_instability_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_rcas_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_rcas_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_shading_change_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr_unity_common.cginc Disabled Xbox Series-specific optimizations, as I have no way to test those right now and most likely they won't matter in Unity anyway 1 year ago
ffx_fsr_unity_common.cginc.meta First import of combined FSR2/3 core assets package 2 years ago
shaders.meta First import of combined FSR2/3 core assets package 2 years ago