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shaders
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(FSR2) Clear new locks buffer ahead of the frame instead of at the end of the Accumulate pass. This makes more sense with NewLocks being an aliasable (temp RT) resource, and it avoids reading and writing to the same texture in the Accumulate pass.
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9 months ago |
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ffx_fsr2_accumulate_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr2_accumulate_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_autogen_reactive_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr2_autogen_reactive_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr2_compute_luminance_pyramid_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_depth_clip_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr2_depth_clip_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_lock_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr2_lock_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_rcas_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr2_rcas_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_tcr_autogen_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr2_tcr_autogen_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_accumulate_pass.compute
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Optimized multi-compile keywords based on which are actually used in each pass
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1 year ago |
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ffx_fsr3upscaler_accumulate_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_autogen_reactive_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_autogen_reactive_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_debug_view_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_debug_view_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_instability_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_luma_instability_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_rcas_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_rcas_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_shading_change_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen_pass.compute
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Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration.
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen_pass.compute.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr_unity_common.cginc
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Disabled Xbox Series-specific optimizations, as I have no way to test those right now and most likely they won't matter in Unity anyway
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1 year ago |
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ffx_fsr_unity_common.cginc.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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shaders.meta
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First import of combined FSR2/3 core assets package
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2 years ago |