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Nico de Poel
76d0ee5425
Changed all dispatch descriptions into structs, renamed some fields, cleaned up some unused code.
Changing to lowercase field names for public struct members now, which follows the C# naming conventions. FSR2/3 won't follow suit for now, because too much code already makes use of the capitalized names.
2 years ago
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Fsr2.cs
Turned all dispatch descriptions into structs with a default value, applied in-parameters wherever appropriate, renamed a few things, and made pass references use the most derived type.
2 years ago
Fsr2.cs.meta
First import of combined FSR2/3 core assets package
2 years ago
Fsr2Assets.cs
Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies.
2 years ago
Fsr2Assets.cs.meta
First import of combined FSR2/3 core assets package
2 years ago
Fsr2Callbacks.cs
Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies.
2 years ago
Fsr2Callbacks.cs.meta
First import of combined FSR2/3 core assets package
2 years ago
Fsr2Context.cs
Turned all dispatch descriptions into structs with a default value, applied in-parameters wherever appropriate, renamed a few things, and made pass references use the most derived type.
2 years ago
Fsr2Context.cs.meta
First import of combined FSR2/3 core assets package
2 years ago
Fsr2Pass.cs
Made the pass classes sealed, which is a more sensible way to please the compiler about using virtual methods inside constructors.
2 years ago
Fsr2Pass.cs.meta
First import of combined FSR2/3 core assets package
2 years ago
Fsr2Resources.cs
Turned all dispatch descriptions into structs with a default value, applied in-parameters wherever appropriate, renamed a few things, and made pass references use the most derived type.
2 years ago
Fsr2Resources.cs.meta
First import of combined FSR2/3 core assets package
2 years ago
Fsr2ShaderIDs.cs
Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies.
2 years ago
Fsr2ShaderIDs.cs.meta
First import of combined FSR2/3 core assets package
2 years ago