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Nico de Poel
76d0ee5425
Changed all dispatch descriptions into structs, renamed some fields, cleaned up some unused code.
Changing to lowercase field names for public struct members now, which follows the C# naming conventions. FSR2/3 won't follow suit for now, because too much code already makes use of the capitalized names.
2 years ago
..
Common
Moved duplicated BackbufferTransferFunction enum to a common enums file
2 years ago
FSR2
Turned all dispatch descriptions into structs with a default value, applied in-parameters wherever appropriate, renamed a few things, and made pass references use the most derived type.
2 years ago
FSR3
Turned all dispatch descriptions into structs with a default value, applied in-parameters wherever appropriate, renamed a few things, and made pass references use the most derived type.
2 years ago
FrameInterpolation
Changed all dispatch descriptions into structs, renamed some fields, cleaned up some unused code.
2 years ago
OpticalFlow
Changed all dispatch descriptions into structs, renamed some fields, cleaned up some unused code.
2 years ago
Common.meta
First import of combined FSR2/3 core assets package
2 years ago
FSR2.meta
First import of combined FSR2/3 core assets package
2 years ago
FSR3.meta
First import of combined FSR2/3 core assets package
2 years ago
FidelityFX.FSR.asmdef
Consolidated all FSR asmdefs into a single one
2 years ago
FidelityFX.FSR.asmdef.meta
Consolidated all FSR asmdefs into a single one
2 years ago
FrameInterpolation.meta
Added asset container scriptable objects for optical flow and frame interpolation shaders.
2 years ago
OpticalFlow.meta
Added asset container scriptable objects for optical flow and frame interpolation shaders.
2 years ago