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Nico de Poel
76d0ee5425
Changed all dispatch descriptions into structs, renamed some fields, cleaned up some unused code.
Changing to lowercase field names for public struct members now, which follows the C# naming conventions. FSR2/3 won't follow suit for now, because too much code already makes use of the capitalized names.
2 years ago
..
Fsr3ShaderIDs.cs
Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies.
2 years ago
Fsr3ShaderIDs.cs.meta
First import of combined FSR2/3 core assets package
2 years ago
Fsr3Upscaler.cs
Turned all dispatch descriptions into structs with a default value, applied in-parameters wherever appropriate, renamed a few things, and made pass references use the most derived type.
2 years ago
Fsr3Upscaler.cs.meta
First import of combined FSR2/3 core assets package
2 years ago
Fsr3UpscalerAssets.cs
Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies.
2 years ago
Fsr3UpscalerAssets.cs.meta
First import of combined FSR2/3 core assets package
2 years ago
Fsr3UpscalerCallbacks.cs
Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies.
2 years ago
Fsr3UpscalerCallbacks.cs.meta
First import of combined FSR2/3 core assets package
2 years ago
Fsr3UpscalerContext.cs
Turned all dispatch descriptions into structs with a default value, applied in-parameters wherever appropriate, renamed a few things, and made pass references use the most derived type.
2 years ago
Fsr3UpscalerContext.cs.meta
First import of combined FSR2/3 core assets package
2 years ago
Fsr3UpscalerPass.cs
Made the pass classes sealed, which is a more sensible way to please the compiler about using virtual methods inside constructors.
2 years ago
Fsr3UpscalerPass.cs.meta
First import of combined FSR2/3 core assets package
2 years ago
Fsr3UpscalerResources.cs
Turned all dispatch descriptions into structs with a default value, applied in-parameters wherever appropriate, renamed a few things, and made pass references use the most derived type.
2 years ago
Fsr3UpscalerResources.cs.meta
First import of combined FSR2/3 core assets package
2 years ago