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Nico de Poel
76d0ee5425
Changed all dispatch descriptions into structs, renamed some fields, cleaned up some unused code.
Changing to lowercase field names for public struct members now, which follows the C# naming conventions. FSR2/3 won't follow suit for now, because too much code already makes use of the capitalized names.
2 years ago
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FrameInterpolation.cs
Changed all dispatch descriptions into structs, renamed some fields, cleaned up some unused code.
2 years ago
FrameInterpolation.cs.meta
Added script meta files that weren't generated yet last time around
2 years ago
FrameInterpolationAssets.cs
Renamed namespaces for OF and FI to FrameGen. Logically groups the two together, and it avoids the need for awkward OpticalFlow.OpticalFlow.something references.
2 years ago
FrameInterpolationAssets.cs.meta
Added asset container scriptable objects for optical flow and frame interpolation shaders.
2 years ago
FrameInterpolationContext.cs
Changed all dispatch descriptions into structs, renamed some fields, cleaned up some unused code.
2 years ago
FrameInterpolationContext.cs.meta
Added script meta files that weren't generated yet last time around
2 years ago
FrameInterpolationPass.cs
Reworked optical flow passes to inherit from FfxPassBase, with a bit of a hack to work around the need for the extra level parameter.
2 years ago
FrameInterpolationPass.cs.meta
Added script meta files that weren't generated yet last time around
2 years ago
FrameInterpolationResources.cs
Refactored resources classes to use common base class
2 years ago
FrameInterpolationResources.cs.meta
Added script meta files that weren't generated yet last time around
2 years ago
FrameInterpolationShaderIDs.cs
Implemented remaining passes
2 years ago
FrameInterpolationShaderIDs.cs.meta
Added script meta files that weren't generated yet last time around
2 years ago