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Nico de Poel 87f615fd3b Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
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shaders First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_accumulate_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr2_accumulate_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_autogen_reactive_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_depth_clip_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr2_depth_clip_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_lock_pass.compute First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_lock_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_rcas_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr2_rcas_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_tcr_autogen_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr2_tcr_autogen_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_accumulate_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr3upscaler_accumulate_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_debug_view_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr3upscaler_debug_view_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_instability_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr3upscaler_luma_instability_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_rcas_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr3upscaler_rcas_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr3upscaler_shading_change_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute Added keyword for disabling texture arrays, which is required to make single pass instanced rendering (i.e. XR stereo) work properly. 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr_unity_common.cginc First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr_unity_common.cginc.meta First import of combined FSR2/3 core assets package 2 years ago
shaders.meta First import of combined FSR2/3 core assets package 2 years ago