You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Nico de Poel 97af0d9d8a Changed auto-exposure texture into a double buffered resource (FSR2), to avoid issues with reading and writing to the same texture in the compute luminance pass. This allows fast exposure convergence without issues on OpenGL and Metal. 9 months ago
Runtime Changed auto-exposure texture into a double buffered resource (FSR2), to avoid issues with reading and writing to the same texture in the compute luminance pass. This allows fast exposure convergence without issues on OpenGL and Metal. 9 months ago
Shaders Changed auto-exposure texture into a double buffered resource (FSR2), to avoid issues with reading and writing to the same texture in the compute luminance pass. This allows fast exposure convergence without issues on OpenGL and Metal. 9 months ago
.gitignore First import of combined FSR2/3 core assets package 2 years ago
LICENSE.md Added package license 2 years ago
LICENSE.md.meta Added package license 2 years ago
Runtime.meta First import of combined FSR2/3 core assets package 2 years ago
Shaders.meta First import of combined FSR2/3 core assets package 2 years ago
package.json Updated FSR package version number to 1.0.1 1 year ago
package.json.meta First import of combined FSR2/3 core assets package 2 years ago