You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Nico de Poel 97af0d9d8a Changed auto-exposure texture into a double buffered resource (FSR2), to avoid issues with reading and writing to the same texture in the compute luminance pass. This allows fast exposure convergence without issues on OpenGL and Metal. 9 months ago
..
Fsr3ShaderIDs.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3ShaderIDs.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3Upscaler.cs Ported changes from FidelityFX 1.1.4 9 months ago
Fsr3Upscaler.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerAssets.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3UpscalerAssets.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerCallbacks.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3UpscalerCallbacks.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerContext.cs Ported changes from FidelityFX 1.1.4 9 months ago
Fsr3UpscalerContext.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerPass.cs Reorganized profiler sampling to work around issues in non-development builds on Unity 2020.x 1 year ago
Fsr3UpscalerPass.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerResources.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3UpscalerResources.cs.meta First import of combined FSR2/3 core assets package 2 years ago