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fsr1
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First import of combined FSR2/3 core assets package
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2 years ago |
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fsr2
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Changed auto-exposure texture into a double buffered resource (FSR2), to avoid issues with reading and writing to the same texture in the compute luminance pass. This allows fast exposure convergence without issues on OpenGL and Metal.
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1 year ago |
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fsr3upscaler
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Ported changes from FidelityFX 1.1.4
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1 year ago |
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spd
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_common_types.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_common_types.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_core.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_core.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_core_gpu_common.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_core_gpu_common.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_core_gpu_common_half.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_core_gpu_common_half.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_core_hlsl.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_core_hlsl.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_core_portability.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_core_portability.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_accumulate_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_accumulate_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_autogen_reactive_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_autogen_reactive_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.hlsl
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Changed auto-exposure texture into a double buffered resource (FSR2), to avoid issues with reading and writing to the same texture in the compute luminance pass. This allows fast exposure convergence without issues on OpenGL and Metal.
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1 year ago |
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ffx_fsr2_compute_luminance_pyramid_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_depth_clip_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_depth_clip_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_lock_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_lock_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_rcas_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_rcas_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_tcr_autogen_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_tcr_autogen_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_accumulate_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_accumulate_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_autogen_reactive_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_autogen_reactive_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_debug_view_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_debug_view_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_instability_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_instability_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid_pass.hlsl
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Reduced number of SPD mip levels used by luma pyramid and shading change pyramid passes by one for OpenGL Core, to ensure they stay within the limit of 8 UAV bindings.
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2 years ago |
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ffx_fsr3upscaler_luma_pyramid_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_inputs_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_prepare_reactivity_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_rcas_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_rcas_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid_pass.hlsl
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Reduced number of SPD mip levels used by luma pyramid and shading change pyramid passes by one for OpenGL Core, to ensure they stay within the limit of 8 UAV bindings.
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2 years ago |
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ffx_fsr3upscaler_shading_change_pyramid_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen_pass.hlsl
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen_pass.hlsl.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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fsr1.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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fsr2.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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fsr3upscaler.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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spd.meta
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First import of combined FSR2/3 core assets package
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2 years ago |