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Nico de Poel
9a72a8f180
Implemented the remaining optical flow passes and fixed a few small issues.
Seems to work but it needs more extensive testing.
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2 years ago |
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OpticalFlow.cs
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Implemented the remaining optical flow passes and fixed a few small issues.
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2 years ago |
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OpticalFlow.cs.meta
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Set up first skeleton for optical flow data structures and dispatching
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2 years ago |
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OpticalFlowAssets.cs
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Set up first skeleton for optical flow data structures and dispatching
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2 years ago |
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OpticalFlowAssets.cs.meta
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Added asset container scriptable objects for optical flow and frame interpolation shaders.
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2 years ago |
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OpticalFlowContext.cs
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Implemented the remaining optical flow passes and fixed a few small issues.
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2 years ago |
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OpticalFlowContext.cs.meta
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Set up first skeleton for optical flow data structures and dispatching
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2 years ago |
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OpticalFlowPass.cs
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Implemented the remaining optical flow passes and fixed a few small issues.
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2 years ago |
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OpticalFlowPass.cs.meta
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Implemented resources, shader IDs, the skeleton for all passes, setup and destruction, a bunch of helper methods and dispatch of the prepare luma pass.
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2 years ago |
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OpticalFlowResources.cs
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Implemented the remaining optical flow passes and fixed a few small issues.
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2 years ago |
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OpticalFlowResources.cs.meta
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Implemented resources, shader IDs, the skeleton for all passes, setup and destruction, a bunch of helper methods and dispatch of the prepare luma pass.
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2 years ago |
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OpticalFlowShaderIDs.cs
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Implemented the remaining optical flow passes and fixed a few small issues.
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2 years ago |
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OpticalFlowShaderIDs.cs.meta
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Implemented resources, shader IDs, the skeleton for all passes, setup and destruction, a bunch of helper methods and dispatch of the prepare luma pass.
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2 years ago |