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Nico de Poel a0b519ff66 Reworked pass base class so it doesn't impose a dispatch method signature, as that proved to be too restrictive. Instead made adding a profiler sample easier using a disposable struct. 2 years ago
Runtime Reworked pass base class so it doesn't impose a dispatch method signature, as that proved to be too restrictive. Instead made adding a profiler sample easier using a disposable struct. 2 years ago
Shaders Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders. 2 years ago
.gitignore First import of combined FSR2/3 core assets package 2 years ago
LICENSE.md Added package license 2 years ago
LICENSE.md.meta Added package license 2 years ago
Runtime.meta First import of combined FSR2/3 core assets package 2 years ago
Shaders.meta First import of combined FSR2/3 core assets package 2 years ago
package.json First import of combined FSR2/3 core assets package 2 years ago
package.json.meta First import of combined FSR2/3 core assets package 2 years ago