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Nico de Poel a0b519ff66 Reworked pass base class so it doesn't impose a dispatch method signature, as that proved to be too restrictive. Instead made adding a profiler sample easier using a disposable struct. 2 years ago
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Fsr3ShaderIDs.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3ShaderIDs.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3Upscaler.cs Minor cleanup 2 years ago
Fsr3Upscaler.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerAssets.cs Minor cleanup 2 years ago
Fsr3UpscalerAssets.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerCallbacks.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3UpscalerCallbacks.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerContext.cs Renamed UNITY_FSR_ keywords and macros to UNITY_FFX_ to reflect that they're to be commonly used by all sorts of FidelityFX shaders. 2 years ago
Fsr3UpscalerContext.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerPass.cs Reworked pass base class so it doesn't impose a dispatch method signature, as that proved to be too restrictive. Instead made adding a profiler sample easier using a disposable struct. 2 years ago
Fsr3UpscalerPass.cs.meta First import of combined FSR2/3 core assets package 2 years ago
Fsr3UpscalerResources.cs Turned all dispatch descriptions into structs with a default value, applied in-parameters wherever appropriate, renamed a few things, and made pass references use the most derived type. 2 years ago
Fsr3UpscalerResources.cs.meta First import of combined FSR2/3 core assets package 2 years ago