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Nico de Poel acb54c821f Refactored frame interpolation passes to use the common base class, and simplified all of the shader resource bindings. 2 years ago
Runtime Refactored frame interpolation passes to use the common base class, and simplified all of the shader resource bindings. 2 years ago
Shaders Modified inpainting pyramid passes to use a maximum of 7 mip levels. This allows the shaders to stay within the limit of 8 UAV bindings required by DX11.0, and gets rid of Unity's warnings and errors about breaking this limit. 2 years ago
.gitignore First import of combined FSR2/3 core assets package 2 years ago
LICENSE.md Added package license 2 years ago
LICENSE.md.meta Added package license 2 years ago
Runtime.meta First import of combined FSR2/3 core assets package 2 years ago
Shaders.meta First import of combined FSR2/3 core assets package 2 years ago
package.json First import of combined FSR2/3 core assets package 2 years ago
package.json.meta First import of combined FSR2/3 core assets package 2 years ago