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20 Commits
7 Branches
0 Tags
1.4 MiB
C 69.1%
C# 22%
HLSL 6.6%
C++ 2.4%
 
 
 
 
Tree: b014f056ed
2019
cas
framework
fsr3.1.1
fsr3.1.4
fsr3framegen
master
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FSRPackage/Runtime
History
Nico de Poel b014f056ed
Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level
1 year ago
..
Common Consolidated all FSR asmdefs into a single one 2 years ago
FSR2 Removed unused debug blit shader and renamed some remnants of FSR 3.0 Upscaler back to FSR 2 2 years ago
FSR3 Changed velocity factor integration in a way that isn't stupid 1 year ago
Common.meta First import of combined FSR2/3 core assets package 2 years ago
FSR2.meta First import of combined FSR2/3 core assets package 2 years ago
FSR3.meta First import of combined FSR2/3 core assets package 2 years ago
FidelityFX.FSR.asmdef Consolidated all FSR asmdefs into a single one 2 years ago
FidelityFX.FSR.asmdef.meta Consolidated all FSR asmdefs into a single one 2 years ago
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