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Nico de Poel b014f056ed Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level 1 year ago
Runtime Changed velocity factor integration in a way that isn't stupid 1 year ago
Shaders Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level 1 year ago
.gitignore First import of combined FSR2/3 core assets package 2 years ago
LICENSE.md Added package license 2 years ago
LICENSE.md.meta Added package license 2 years ago
Runtime.meta First import of combined FSR2/3 core assets package 2 years ago
Shaders.meta First import of combined FSR2/3 core assets package 2 years ago
package.json First import of combined FSR2/3 core assets package 2 years ago
package.json.meta First import of combined FSR2/3 core assets package 2 years ago