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Nico de Poel b21b1b43c4 Reworked passes to make the context description copy unnecessary, and made use of extension methods to simplify resource binding in Optical Flow passes. 2 years ago
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shaders Modified inpainting pyramid passes to use a maximum of 7 mip levels. This allows the shaders to stay within the limit of 8 UAV bindings required by DX11.0, and gets rid of Unity's warnings and errors about breaking this limit. 2 years ago
ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid_pass.compute Added multi-compile keywords for frame interpolation shaders 2 years ago
ffx_frameinterpolation_compute_game_vector_field_inpainting_pyramid_pass.compute.meta Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_frameinterpolation_compute_inpainting_pyramid_pass.compute Added multi-compile keywords for frame interpolation shaders 2 years ago
ffx_frameinterpolation_compute_inpainting_pyramid_pass.compute.meta Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_frameinterpolation_debug_view_pass.compute Added multi-compile keywords for frame interpolation shaders 2 years ago
ffx_frameinterpolation_debug_view_pass.compute.meta Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_frameinterpolation_disocclusion_mask_pass.compute Added multi-compile keywords for frame interpolation shaders 2 years ago
ffx_frameinterpolation_disocclusion_mask_pass.compute.meta Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_frameinterpolation_game_motion_vector_field_pass.compute Added multi-compile keywords for frame interpolation shaders 2 years ago
ffx_frameinterpolation_game_motion_vector_field_pass.compute.meta Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_frameinterpolation_inpainting_pass.compute Added multi-compile keywords for frame interpolation shaders 2 years ago
ffx_frameinterpolation_inpainting_pass.compute.meta Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_frameinterpolation_optical_flow_vector_field_pass.compute Added multi-compile keywords for frame interpolation shaders 2 years ago
ffx_frameinterpolation_optical_flow_vector_field_pass.compute.meta Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_frameinterpolation_pass.compute Added multi-compile keywords for frame interpolation shaders 2 years ago
ffx_frameinterpolation_pass.compute.meta Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_frameinterpolation_reconstruct_and_dilate_pass.compute Set up pass classes and instances 2 years ago
ffx_frameinterpolation_reconstruct_and_dilate_pass.compute.meta Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_frameinterpolation_reconstruct_previous_depth_pass.compute Added multi-compile keywords for frame interpolation shaders 2 years ago
ffx_frameinterpolation_reconstruct_previous_depth_pass.compute.meta Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_frameinterpolation_setup_pass.compute Added multi-compile keywords for frame interpolation shaders 2 years ago
ffx_frameinterpolation_setup_pass.compute.meta Added compute shaders for all frame interpolation passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_fsr2_accumulate_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr2_accumulate_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_autogen_reactive_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_depth_clip_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr2_depth_clip_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_lock_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr2_lock_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_rcas_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr2_rcas_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_tcr_autogen_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr2_tcr_autogen_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_accumulate_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_accumulate_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_debug_view_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_debug_view_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_instability_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_luma_instability_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_rcas_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_rcas_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_shading_change_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr_unity_common.cginc Consolidated texture array-related keywords into a single RP-agnostic global keyword that can be enabled from the HDRP integration. 2 years ago
ffx_fsr_unity_common.cginc.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_opticalflow_compute_luminance_pyramid_pass.compute Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_compute_luminance_pyramid_pass.compute.meta Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_compute_optical_flow_advanced_pass_v5.compute Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_compute_optical_flow_advanced_pass_v5.compute.meta Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_compute_scd_divergence_pass.compute Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_compute_scd_divergence_pass.compute.meta Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_filter_optical_flow_pass_v5.compute Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_filter_optical_flow_pass_v5.compute.meta Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_generate_scd_histogram_pass.compute Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_generate_scd_histogram_pass.compute.meta Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_prepare_luma_pass.compute Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_prepare_luma_pass.compute.meta Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_scale_optical_flow_advanced_pass_v5.compute Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
ffx_opticalflow_scale_optical_flow_advanced_pass_v5.compute.meta Added compute shaders for all optical flow passes, configured them to compile with DXC and wave operation support. 2 years ago
shaders.meta First import of combined FSR2/3 core assets package 2 years ago