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Nico de Poel c82e131ee8 Backported auto-exposure reset value from FSR3 as part of the OpenGL black screen fix 1 year ago
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fsr1 First import of combined FSR2/3 core assets package 2 years ago
fsr2 Backported auto-exposure reset value from FSR3 as part of the OpenGL black screen fix 1 year ago
fsr3upscaler Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level 1 year ago
spd First import of combined FSR2/3 core assets package 2 years ago
ffx_common_types.h First import of combined FSR2/3 core assets package 2 years ago
ffx_common_types.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_core.h First import of combined FSR2/3 core assets package 2 years ago
ffx_core.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_core_gpu_common.h First import of combined FSR2/3 core assets package 2 years ago
ffx_core_gpu_common.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_core_gpu_common_half.h First import of combined FSR2/3 core assets package 2 years ago
ffx_core_gpu_common_half.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_core_hlsl.h First import of combined FSR2/3 core assets package 2 years ago
ffx_core_hlsl.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_core_portability.h First import of combined FSR2/3 core assets package 2 years ago
ffx_core_portability.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_accumulate_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_accumulate_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_autogen_reactive_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_autogen_reactive_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_compute_luminance_pyramid_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_compute_luminance_pyramid_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_depth_clip_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_depth_clip_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_lock_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_lock_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_rcas_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_rcas_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_reconstruct_previous_depth_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_reconstruct_previous_depth_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_tcr_autogen_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr2_tcr_autogen_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_accumulate_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_accumulate_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_debug_view_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_debug_view_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_instability_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_instability_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_pyramid_pass.hlsl Reduced number of SPD mip levels used by luma pyramid and shading change pyramid passes by one for OpenGL Core, to ensure they stay within the limit of 8 UAV bindings. 1 year ago
ffx_fsr3upscaler_luma_pyramid_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_inputs_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_reactivity_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_rcas_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_rcas_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pyramid_pass.hlsl Reduced number of SPD mip levels used by luma pyramid and shading change pyramid passes by one for OpenGL Core, to ensure they stay within the limit of 8 UAV bindings. 1 year ago
ffx_fsr3upscaler_shading_change_pyramid_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.hlsl First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.hlsl.meta First import of combined FSR2/3 core assets package 2 years ago
fsr1.meta First import of combined FSR2/3 core assets package 2 years ago
fsr2.meta First import of combined FSR2/3 core assets package 2 years ago
fsr3upscaler.meta First import of combined FSR2/3 core assets package 2 years ago
spd.meta First import of combined FSR2/3 core assets package 2 years ago