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// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef FFX_FRAMEINTERPOLATION_RESOURCES_H
#define FFX_FRAMEINTERPOLATION_RESOURCES_H
#if defined(FFX_CPU) || defined(FFX_GPU)
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_NULL 0
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OUTPUT 1
//#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_BACKBUFFER 2
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_PREVIOUS_INTERPOLATION_SOURCE 3
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_CURRENT_INTERPOLATION_SOURCE 4
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DEPTH 5
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_MOTION_VECTORS 6
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_2 7
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_3 8
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_4 9
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_DEPTH 10
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS 11
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RECONSTRUCTED_DEPTH_PREVIOUS_FRAME 12
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RECONSTRUCTED_DEPTH_INTERPOLATED_FRAME 13
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DISOCCLUSION_MASK 14
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_GAME_MOTION_VECTOR_FIELD_X 15
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_GAME_MOTION_VECTOR_FIELD_Y 16
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_MOTION_VECTOR_FIELD_X 17
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_MOTION_VECTOR_FIELD_Y 18
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_VECTOR 19
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_5 20
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_CONFIDENCE 21
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_GLOBAL_MOTION 22
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_SCENE_CHANGE_DETECTION 23
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_6 25
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_7 26
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DEBUG_OUTPUT_0 27
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DEBUG_OUTPUT_1 28
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 29
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_8 30
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_PRESENT_BACKBUFFER 31
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_COUNTERS 32
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID 33 // same as FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_0
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_0 33
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_1 34
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_2 35
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_3 36
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_4 37
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_5 38
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_6 39
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_7 40
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_8 41
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_9 42
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_10 43
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_11 44
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_12 45
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_DEPTH_0 46 // resources for ping ponging if async is enabled.
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_DEPTH_1 47 // code relies on them being interleaved
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS_0 48
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS_1 49 // code relies on them being interleaved
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RECONSTRUCTED_DEPTH_PREVIOUS_FRAME_0 50
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RECONSTRUCTED_DEPTH_PREVIOUS_FRAME_1 51 // code relies on them being interleaved
#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_COUNT 52
#define FFX_FRAMEINTERPOLATION_CONSTANTBUFFER_IDENTIFIER 0
#define FFX_FRAMEINTERPOLATION_INPAINTING_PYRAMID_CONSTANTBUFFER_IDENTIFIER 1
#define FFX_FRAMEINTERPOLATION_CONSTANTBUFFER_COUNT 2
#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
#endif //!defined( FFX_FRAMEINTERPOLATION_RESOURCES_H )