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99 lines
7.0 KiB
99 lines
7.0 KiB
// This file is part of the FidelityFX SDK.
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//
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// Copyright (C) 2024 Advanced Micro Devices, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef FFX_FRAMEINTERPOLATION_RESOURCES_H
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#define FFX_FRAMEINTERPOLATION_RESOURCES_H
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#if defined(FFX_CPU) || defined(FFX_GPU)
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_NULL 0
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OUTPUT 1
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//#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_BACKBUFFER 2
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_PREVIOUS_INTERPOLATION_SOURCE 3
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_CURRENT_INTERPOLATION_SOURCE 4
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DEPTH 5
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_MOTION_VECTORS 6
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_2 7
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_3 8
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_4 9
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_DEPTH 10
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS 11
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RECONSTRUCTED_DEPTH_PREVIOUS_FRAME 12
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RECONSTRUCTED_DEPTH_INTERPOLATED_FRAME 13
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DISOCCLUSION_MASK 14
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_GAME_MOTION_VECTOR_FIELD_X 15
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_GAME_MOTION_VECTOR_FIELD_Y 16
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_MOTION_VECTOR_FIELD_X 17
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_MOTION_VECTOR_FIELD_Y 18
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_VECTOR 19
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_5 20
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_CONFIDENCE 21
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_GLOBAL_MOTION 22
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_OPTICAL_FLOW_SCENE_CHANGE_DETECTION 23
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_6 25
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_7 26
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DEBUG_OUTPUT_0 27
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DEBUG_OUTPUT_1 28
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 29
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RESERVED_8 30
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_PRESENT_BACKBUFFER 31
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_COUNTERS 32
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID 33 // same as FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_0
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_0 33
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_1 34
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_2 35
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_3 36
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_4 37
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_5 38
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_6 39
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_7 40
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_8 41
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_9 42
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_10 43
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_11 44
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_INPAINTING_PYRAMID_MIPMAP_12 45
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_DEPTH_0 46 // resources for ping ponging if async is enabled.
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_DEPTH_1 47 // code relies on them being interleaved
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS_0 48
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS_1 49 // code relies on them being interleaved
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RECONSTRUCTED_DEPTH_PREVIOUS_FRAME_0 50
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_RECONSTRUCTED_DEPTH_PREVIOUS_FRAME_1 51 // code relies on them being interleaved
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#define FFX_FRAMEINTERPOLATION_RESOURCE_IDENTIFIER_COUNT 52
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#define FFX_FRAMEINTERPOLATION_CONSTANTBUFFER_IDENTIFIER 0
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#define FFX_FRAMEINTERPOLATION_INPAINTING_PYRAMID_CONSTANTBUFFER_IDENTIFIER 1
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#define FFX_FRAMEINTERPOLATION_CONSTANTBUFFER_COUNT 2
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#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
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#endif //!defined( FFX_FRAMEINTERPOLATION_RESOURCES_H )
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