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Nico de Poel d6ab273f8b Reworked SPD atomic counter to use a compute buffer (which has atomic operations available on Metal) instead of a one-pixel read/write texture. 3 weeks ago
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ffx_fsr3upscaler_accumulate.h (FSR3) Clear new locks buffer ahead of the frame instead of at the end of the Accumulate pass. This makes more sense with NewLocks being an aliasable (temp RT) resource, and it avoids reading and writing to the same texture in the Accumulate pass. 2 years ago
ffx_fsr3upscaler_accumulate.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_callbacks_hlsl.h Reworked SPD atomic counter to use a compute buffer (which has atomic operations available on Metal) instead of a one-pixel read/write texture. 3 weeks ago
ffx_fsr3upscaler_callbacks_hlsl.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_common.h Fixed a number of shader compiler warnings from using a more modern compiler 3 weeks ago
ffx_fsr3upscaler_common.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_debug_view.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_debug_view.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_instability.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_instability.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_luma_pyramid.h Fixed a number of shader compiler warnings from using a more modern compiler 3 weeks ago
ffx_fsr3upscaler_luma_pyramid.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_inputs.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_inputs.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_prepare_reactivity.h Fixed a number of shader compiler warnings from using a more modern compiler 3 weeks ago
ffx_fsr3upscaler_prepare_reactivity.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_rcas.h Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 2 years ago
ffx_fsr3upscaler_rcas.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_reproject.h Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1 2 years ago
ffx_fsr3upscaler_reproject.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_resources.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_resources.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_sample.h Use Core SRP shader includes to define Texture XR macros, replacing the old ad-hoc solution 3 weeks ago
ffx_fsr3upscaler_sample.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change.h First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_shading_change_pyramid.h Use a constant to determine the highest mip level that SPD can use on OpenGL Core, and ensure storing the pyramid values use the correct mip level 2 years ago
ffx_fsr3upscaler_shading_change_pyramid.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_tcr_autogen.h Fixed a number of shader compiler warnings from using a more modern compiler 3 weeks ago
ffx_fsr3upscaler_tcr_autogen.h.meta First import of combined FSR2/3 core assets package 2 years ago
ffx_fsr3upscaler_upsample.h Fixed a number of shader compiler warnings from using a more modern compiler 3 weeks ago
ffx_fsr3upscaler_upsample.h.meta First import of combined FSR2/3 core assets package 2 years ago