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ffx_fsr2_accumulate.h
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(FSR2) Clear new locks buffer ahead of the frame instead of at the end of the Accumulate pass. This makes more sense with NewLocks being an aliasable (temp RT) resource, and it avoids reading and writing to the same texture in the Accumulate pass.
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9 months ago |
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ffx_fsr2_accumulate.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_callbacks_hlsl.h
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Changed auto-exposure texture into a double buffered resource (FSR2), to avoid issues with reading and writing to the same texture in the compute luminance pass. This allows fast exposure convergence without issues on OpenGL and Metal.
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9 months ago |
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ffx_fsr2_callbacks_hlsl.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_common.h
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Backported auto-exposure reset value from FSR3 as part of the OpenGL black screen fix
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1 year ago |
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ffx_fsr2_common.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_compute_luminance_pyramid.h
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Changed auto-exposure texture into a double buffered resource (FSR2), to avoid issues with reading and writing to the same texture in the compute luminance pass. This allows fast exposure convergence without issues on OpenGL and Metal.
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9 months ago |
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ffx_fsr2_compute_luminance_pyramid.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_depth_clip.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_depth_clip.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_lock.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_lock.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_postprocess_lock_status.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_postprocess_lock_status.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_rcas.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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1 year ago |
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ffx_fsr2_rcas.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_reproject.h
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(FSR2) Clear new locks buffer ahead of the frame instead of at the end of the Accumulate pass. This makes more sense with NewLocks being an aliasable (temp RT) resource, and it avoids reading and writing to the same texture in the Accumulate pass.
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9 months ago |
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ffx_fsr2_reproject.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_resources.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_resources.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_sample.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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1 year ago |
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ffx_fsr2_sample.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_tcr_autogen.h
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_tcr_autogen.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |
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ffx_fsr2_upsample.h
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Updated shaders to FSR 2.3.2 and FSR 3.1.1 from FidelityFX SDK 1.1.1
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1 year ago |
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ffx_fsr2_upsample.h.meta
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First import of combined FSR2/3 core assets package
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2 years ago |