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More renaming

mac-autoexp
Nico de Poel 3 years ago
parent
commit
06a2658080
  1. 2
      Assets/Resources/FSR2/ffx_fsr2_accumulate_pass.compute
  2. 2
      Assets/Resources/FSR2/ffx_fsr2_autogen_reactive_pass.compute
  3. 2
      Assets/Resources/FSR2/ffx_fsr2_compute_luminance_pyramid_pass.compute
  4. 2
      Assets/Resources/FSR2/ffx_fsr2_depth_clip_pass.compute
  5. 2
      Assets/Resources/FSR2/ffx_fsr2_lock_pass.compute
  6. 2
      Assets/Resources/FSR2/ffx_fsr2_rcas_pass.compute
  7. 2
      Assets/Resources/FSR2/ffx_fsr2_reconstruct_previous_depth_pass.compute
  8. 0
      Assets/Resources/FSR2/ffx_fsr2_unity_common.cginc
  9. 27
      Assets/Resources/FSR2/ffx_fsr2_unity_common.cginc.meta
  10. 3
      Assets/Resources/FSR2/ffx_fsr2_unity_common.h.meta
  11. 8
      Assets/Scripts/Debug.meta
  12. 0
      Assets/Scripts/Debug/CameraMover.cs
  13. 0
      Assets/Scripts/Debug/CameraMover.cs.meta
  14. 0
      Assets/Scripts/Debug/DebugDumper.cs
  15. 0
      Assets/Scripts/Debug/DebugDumper.cs.meta

2
Assets/Resources/FSR2/ffx_fsr2_accumulate_pass.compute

@ -8,7 +8,7 @@
#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH
#pragma multi_compile_local __ FFX_FSR2_OPTION_APPLY_SHARPENING
#include "ffx_fsr2_unity_common.h"
#include "ffx_fsr2_unity_common.cginc"
// Ensure the correct value is defined for this keyword, as it is used to select one of multiple sampler functions
#ifdef FFX_FSR2_OPTION_REPROJECT_USE_LANCZOS_TYPE

2
Assets/Resources/FSR2/ffx_fsr2_autogen_reactive_pass.compute

@ -8,6 +8,6 @@
#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH
#pragma multi_compile_local __ FFX_FSR2_OPTION_APPLY_SHARPENING
#include "ffx_fsr2_unity_common.h"
#include "ffx_fsr2_unity_common.cginc"
#include "shaders/ffx_fsr2_autogen_reactive_pass.hlsl"

2
Assets/Resources/FSR2/ffx_fsr2_compute_luminance_pyramid_pass.compute

@ -8,7 +8,7 @@
#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH
#pragma multi_compile_local __ FFX_FSR2_OPTION_APPLY_SHARPENING
#include "ffx_fsr2_unity_common.h"
#include "ffx_fsr2_unity_common.cginc"
// Wave operations require shader model 6.0; this can only be enabled when using DXC on D3D12
#if defined(UNITY_COMPILER_DXC) && defined(SHADER_API_D3D12)

2
Assets/Resources/FSR2/ffx_fsr2_depth_clip_pass.compute

@ -8,6 +8,6 @@
#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH
#pragma multi_compile_local __ FFX_FSR2_OPTION_APPLY_SHARPENING
#include "ffx_fsr2_unity_common.h"
#include "ffx_fsr2_unity_common.cginc"
#include "shaders/ffx_fsr2_depth_clip_pass.hlsl"

2
Assets/Resources/FSR2/ffx_fsr2_lock_pass.compute

@ -8,6 +8,6 @@
#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH
#pragma multi_compile_local __ FFX_FSR2_OPTION_APPLY_SHARPENING
#include "ffx_fsr2_unity_common.h"
#include "ffx_fsr2_unity_common.cginc"
#include "shaders/ffx_fsr2_lock_pass.hlsl"

2
Assets/Resources/FSR2/ffx_fsr2_rcas_pass.compute

@ -7,6 +7,6 @@
#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH
#pragma multi_compile_local __ FFX_FSR2_OPTION_APPLY_SHARPENING
#include "ffx_fsr2_unity_common.h"
#include "ffx_fsr2_unity_common.cginc"
#include "shaders/ffx_fsr2_rcas_pass.hlsl"

2
Assets/Resources/FSR2/ffx_fsr2_reconstruct_previous_depth_pass.compute

@ -8,6 +8,6 @@
#pragma multi_compile_local __ FFX_FSR2_OPTION_INVERTED_DEPTH
#pragma multi_compile_local __ FFX_FSR2_OPTION_APPLY_SHARPENING
#include "ffx_fsr2_unity_common.h"
#include "ffx_fsr2_unity_common.cginc"
#include "shaders/ffx_fsr2_reconstruct_previous_depth_pass.hlsl"

0
Assets/Resources/FSR2/ffx_fsr2_unity_common.h → Assets/Resources/FSR2/ffx_fsr2_unity_common.cginc

27
Assets/Resources/FSR2/ffx_fsr2_unity_common.cginc.meta

@ -0,0 +1,27 @@
fileFormatVersion: 2
guid: bb2d4d4671c448698877526c29f2fc99
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

3
Assets/Resources/FSR2/ffx_fsr2_unity_common.h.meta

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: bb2d4d4671c448698877526c29f2fc99
timeCreated: 1677836370

8
Assets/Scripts/Debug.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: af694cbb9bd173d4992854e2d68714dd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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0
Assets/Scripts/CameraMover.cs → Assets/Scripts/Debug/CameraMover.cs

0
Assets/Scripts/CameraMover.cs.meta → Assets/Scripts/Debug/CameraMover.cs.meta

0
Assets/Scripts/DebugDumper.cs → Assets/Scripts/Debug/DebugDumper.cs

0
Assets/Scripts/DebugDumper.cs.meta → Assets/Scripts/Debug/DebugDumper.cs.meta

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