Browse Source

First import of Unity FSR2 test project on built-in render pipeline:

- Yoinked a bunch of code from MadGoat SSAA to build a custom render scaler
- Added a simple shader to check some of the render buffers during upscaling
- Successfully ported the RCAS compute shader from the FSR2 project into Unity!
mac-autoexp
Nico de Poel 3 years ago
commit
0bdc75ff08
  1. 8
      .gitignore
  2. 8
      Assets/Materials.meta
  3. 8
      Assets/Resources.meta
  4. 8
      Assets/Resources/Shaders.meta
  5. 40
      Assets/Resources/Shaders/FSRTest.shader
  6. 10
      Assets/Resources/Shaders/FSRTest.shader.meta
  7. 429
      Assets/Resources/Shaders/ffx_common_types.h
  8. 27
      Assets/Resources/Shaders/ffx_common_types.h.meta
  9. 52
      Assets/Resources/Shaders/ffx_core.h
  10. 27
      Assets/Resources/Shaders/ffx_core.h.meta
  11. 2784
      Assets/Resources/Shaders/ffx_core_gpu_common.h
  12. 27
      Assets/Resources/Shaders/ffx_core_gpu_common.h.meta
  13. 2978
      Assets/Resources/Shaders/ffx_core_gpu_common_half.h
  14. 27
      Assets/Resources/Shaders/ffx_core_gpu_common_half.h.meta
  15. 1396
      Assets/Resources/Shaders/ffx_core_hlsl.h
  16. 27
      Assets/Resources/Shaders/ffx_core_hlsl.h.meta
  17. 50
      Assets/Resources/Shaders/ffx_core_portability.h
  18. 27
      Assets/Resources/Shaders/ffx_core_portability.h.meta
  19. 1250
      Assets/Resources/Shaders/ffx_fsr1.h
  20. 27
      Assets/Resources/Shaders/ffx_fsr1.h.meta
  21. 422
      Assets/Resources/Shaders/ffx_fsr2_common.h
  22. 27
      Assets/Resources/Shaders/ffx_fsr2_common.h.meta
  23. 105
      Assets/Resources/Shaders/ffx_fsr2_rcas.h
  24. 27
      Assets/Resources/Shaders/ffx_fsr2_rcas.h.meta
  25. 84
      Assets/Resources/Shaders/ffx_fsr2_rcas_pass.compute
  26. 8
      Assets/Resources/Shaders/ffx_fsr2_rcas_pass.compute.meta
  27. 8
      Assets/Scenes.meta
  28. 447
      Assets/Scenes/SampleScene.unity
  29. 7
      Assets/Scenes/SampleScene.unity.meta
  30. 8
      Assets/Scripts.meta
  31. 28
      Assets/Scripts/CameraMover.cs
  32. 11
      Assets/Scripts/CameraMover.cs.meta
  33. 105
      Assets/Scripts/FSR2Thing.cs
  34. 11
      Assets/Scripts/FSR2Thing.cs.meta
  35. 155
      Assets/Scripts/SubsampleTest.cs
  36. 11
      Assets/Scripts/SubsampleTest.cs.meta
  37. 45
      Packages/manifest.json
  38. 413
      Packages/packages-lock.json
  39. 19
      ProjectSettings/AudioManager.asset
  40. 6
      ProjectSettings/ClusterInputManager.asset
  41. 34
      ProjectSettings/DynamicsManager.asset
  42. 8
      ProjectSettings/EditorBuildSettings.asset
  43. 30
      ProjectSettings/EditorSettings.asset
  44. 13
      ProjectSettings/GameCoreScarlettSettings.asset
  45. 16
      ProjectSettings/GameCoreXboxOneSettings.asset
  46. 63
      ProjectSettings/GraphicsSettings.asset
  47. 295
      ProjectSettings/InputManager.asset
  48. 35
      ProjectSettings/MemorySettings.asset
  49. 91
      ProjectSettings/NavMeshAreas.asset
  50. 48
      ProjectSettings/PS5Settings.json
  51. 35
      ProjectSettings/PackageManagerSettings.asset
  52. 7
      ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json
  53. 56
      ProjectSettings/Physics2DSettings.asset
  54. 7
      ProjectSettings/PresetManager.asset
  55. 719
      ProjectSettings/ProjectSettings.asset
  56. 2
      ProjectSettings/ProjectVersion.txt
  57. 241
      ProjectSettings/QualitySettings.asset
  58. 6
      ProjectSettings/ScarlettGame.config
  59. 167
      ProjectSettings/SceneTemplateSettings.json
  60. 43
      ProjectSettings/TagManager.asset
  61. 9
      ProjectSettings/TimeManager.asset
  62. 36
      ProjectSettings/UnityConnectSettings.asset
  63. 12
      ProjectSettings/VFXManager.asset
  64. 8
      ProjectSettings/VersionControlSettings.asset
  65. 10
      ProjectSettings/XRSettings.asset
  66. 6
      ProjectSettings/XboxOneGame.config
  67. 0
      ProjectSettings/boot.config

8
.gitignore

@ -0,0 +1,8 @@
*.csproj
*.sln
.idea/
Library/
Logs/
obj/
Temp/
UserSettings/

8
Assets/Materials.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1177d83b5558cdb4fb1a10fb8b3ce2af
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Resources.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f1c65c7377a34fe41beb57484d87a08b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Resources/Shaders.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 99529786e04ad7e468cdde9e81ce2dba
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

40
Assets/Resources/Shaders/FSRTest.shader

@ -0,0 +1,40 @@
Shader "FSR2/FSRTest"
{
Properties
{
_MainTex ("Texture", 2D) = "" {}
}
SubShader {
Pass {
ZTest Always Cull Off ZWrite Off
HLSLPROGRAM
// include the unityCG.cginc
#include "UnityCG.cginc"
// The default vert setup used in all the shaders
struct v2f {
float4 vertex : SV_POSITION;
float2 texCoord : TEXCOORD0;
};
#pragma vertex vert_img
#pragma fragment frag
sampler2D _MainTex;
sampler2D _CameraDepthTexture;
sampler2D_half _CameraMotionVectorsTexture;
fixed4 frag(v2f i) : COLOR
{
return tex2D(_MainTex, i.texCoord).rgba;
return fixed4(((tex2D(_CameraMotionVectorsTexture, i.texCoord) + 0.5f) / 2.0f).xyz, 1.0f);
//return tex2D(_CameraDepthTexture, i.texCoord).rrra;
}
ENDHLSL
}
}
Fallback Off
}

10
Assets/Resources/Shaders/FSRTest.shader.meta

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: ad642f5802989914585b30523ba86017
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant:

429
Assets/Resources/Shaders/ffx_common_types.h

@ -0,0 +1,429 @@
// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef FFX_COMMON_TYPES_H
#define FFX_COMMON_TYPES_H
#if defined(FFX_CPU)
#define FFX_PARAMETER_IN
#define FFX_PARAMETER_OUT
#define FFX_PARAMETER_INOUT
#elif defined(FFX_HLSL)
#define FFX_PARAMETER_IN in
#define FFX_PARAMETER_OUT out
#define FFX_PARAMETER_INOUT inout
#elif defined(FFX_GLSL)
#define FFX_PARAMETER_IN in
#define FFX_PARAMETER_OUT out
#define FFX_PARAMETER_INOUT inout
#endif // #if defined(FFX_CPU)
#if defined(FFX_CPU)
/// A typedef for a boolean value.
///
/// @ingroup CPU
typedef bool FfxBoolean;
/// A typedef for a unsigned 8bit integer.
///
/// @ingroup CPU
typedef uint8_t FfxUInt8;
/// A typedef for a unsigned 16bit integer.
///
/// @ingroup CPU
typedef uint16_t FfxUInt16;
/// A typedef for a unsigned 32bit integer.
///
/// @ingroup CPU
typedef uint32_t FfxUInt32;
/// A typedef for a unsigned 64bit integer.
///
/// @ingroup CPU
typedef uint64_t FfxUInt64;
/// A typedef for a signed 8bit integer.
///
/// @ingroup CPU
typedef int8_t FfxInt8;
/// A typedef for a signed 16bit integer.
///
/// @ingroup CPU
typedef int16_t FfxInt16;
/// A typedef for a signed 32bit integer.
///
/// @ingroup CPU
typedef int32_t FfxInt32;
/// A typedef for a signed 64bit integer.
///
/// @ingroup CPU
typedef int64_t FfxInt64;
/// A typedef for a floating point value.
///
/// @ingroup CPU
typedef float FfxFloat32;
/// A typedef for a 2-dimensional floating point value.
///
/// @ingroup CPU
typedef float FfxFloat32x2[2];
/// A typedef for a 3-dimensional floating point value.
///
/// @ingroup CPU
typedef float FfxFloat32x3[3];
/// A typedef for a 4-dimensional floating point value.
///
/// @ingroup CPU
typedef float FfxFloat32x4[4];
/// A typedef for a 2-dimensional 32bit unsigned integer.
///
/// @ingroup CPU
typedef uint32_t FfxUInt32x2[2];
/// A typedef for a 3-dimensional 32bit unsigned integer.
///
/// @ingroup CPU
typedef uint32_t FfxUInt32x3[3];
/// A typedef for a 4-dimensional 32bit unsigned integer.
///
/// @ingroup CPU
typedef uint32_t FfxUInt32x4[4];
#endif // #if defined(FFX_CPU)
#if defined(FFX_HLSL)
/// A typedef for a boolean value.
///
/// @ingroup GPU
typedef bool FfxBoolean;
#if FFX_HLSL_6_2
typedef float32_t FfxFloat32;
typedef float32_t2 FfxFloat32x2;
typedef float32_t3 FfxFloat32x3;
typedef float32_t4 FfxFloat32x4;
/// A typedef for a unsigned 32bit integer.
///
/// @ingroup GPU
typedef uint32_t FfxUInt32;
typedef uint32_t2 FfxUInt32x2;
typedef uint32_t3 FfxUInt32x3;
typedef uint32_t4 FfxUInt32x4;
typedef int32_t FfxInt32;
typedef int32_t2 FfxInt32x2;
typedef int32_t3 FfxInt32x3;
typedef int32_t4 FfxInt32x4;
#else
#define FfxFloat32 float
#define FfxFloat32x2 float2
#define FfxFloat32x3 float3
#define FfxFloat32x4 float4
/// A typedef for a unsigned 32bit integer.
///
/// @ingroup GPU
typedef uint FfxUInt32;
typedef uint2 FfxUInt32x2;
typedef uint3 FfxUInt32x3;
typedef uint4 FfxUInt32x4;
typedef int FfxInt32;
typedef int2 FfxInt32x2;
typedef int3 FfxInt32x3;
typedef int4 FfxInt32x4;
#endif // #if defined(FFX_HLSL_6_2)
#if FFX_HALF
#if FFX_HLSL_6_2
typedef float16_t FfxFloat16;
typedef float16_t2 FfxFloat16x2;
typedef float16_t3 FfxFloat16x3;
typedef float16_t4 FfxFloat16x4;
/// A typedef for an unsigned 16bit integer.
///
/// @ingroup GPU
typedef uint16_t FfxUInt16;
typedef uint16_t2 FfxUInt16x2;
typedef uint16_t3 FfxUInt16x3;
typedef uint16_t4 FfxUInt16x4;
/// A typedef for a signed 16bit integer.
///
/// @ingroup GPU
typedef int16_t FfxInt16;
typedef int16_t2 FfxInt16x2;
typedef int16_t3 FfxInt16x3;
typedef int16_t4 FfxInt16x4;
#else
typedef min16float FfxFloat16;
typedef min16float2 FfxFloat16x2;
typedef min16float3 FfxFloat16x3;
typedef min16float4 FfxFloat16x4;
/// A typedef for an unsigned 16bit integer.
///
/// @ingroup GPU
typedef min16uint FfxUInt16;
typedef min16uint2 FfxUInt16x2;
typedef min16uint3 FfxUInt16x3;
typedef min16uint4 FfxUInt16x4;
/// A typedef for a signed 16bit integer.
///
/// @ingroup GPU
typedef min16int FfxInt16;
typedef min16int2 FfxInt16x2;
typedef min16int3 FfxInt16x3;
typedef min16int4 FfxInt16x4;
#endif // FFX_HLSL_6_2
#endif // FFX_HALF
#endif // #if defined(FFX_HLSL)
#if defined(FFX_GLSL)
/// A typedef for a boolean value.
///
/// @ingroup GPU
#define FfxBoolean bool
#define FfxFloat32 float
#define FfxFloat32x2 vec2
#define FfxFloat32x3 vec3
#define FfxFloat32x4 vec4
#define FfxUInt32 uint
#define FfxUInt32x2 uvec2
#define FfxUInt32x3 uvec3
#define FfxUInt32x4 uvec4
#define FfxInt32 int
#define FfxInt32x2 ivec2
#define FfxInt32x3 ivec3
#define FfxInt32x4 ivec4
#if FFX_HALF
#define FfxFloat16 float16_t
#define FfxFloat16x2 f16vec2
#define FfxFloat16x3 f16vec3
#define FfxFloat16x4 f16vec4
#define FfxUInt16 uint16_t
#define FfxUInt16x2 u16vec2
#define FfxUInt16x3 u16vec3
#define FfxUInt16x4 u16vec4
#define FfxInt16 int16_t
#define FfxInt16x2 i16vec2
#define FfxInt16x3 i16vec3
#define FfxInt16x4 i16vec4
#endif // FFX_HALF
#endif // #if defined(FFX_GLSL)
// Global toggles:
// #define FFX_HALF (1)
// #define FFX_HLSL_6_2 (1)
#if FFX_HALF
#if FFX_HLSL_6_2
#define FFX_MIN16_SCALAR( TypeName, BaseComponentType ) typedef BaseComponentType##16_t TypeName;
#define FFX_MIN16_VECTOR( TypeName, BaseComponentType, COL ) typedef vector<BaseComponentType##16_t, COL> TypeName;
#define FFX_MIN16_MATRIX( TypeName, BaseComponentType, ROW, COL ) typedef matrix<BaseComponentType##16_t, ROW, COL> TypeName;
#define FFX_16BIT_SCALAR( TypeName, BaseComponentType ) typedef BaseComponentType##16_t TypeName;
#define FFX_16BIT_VECTOR( TypeName, BaseComponentType, COL ) typedef vector<BaseComponentType##16_t, COL> TypeName;
#define FFX_16BIT_MATRIX( TypeName, BaseComponentType, ROW, COL ) typedef matrix<BaseComponentType##16_t, ROW, COL> TypeName;
#else //FFX_HLSL_6_2
#define FFX_MIN16_SCALAR( TypeName, BaseComponentType ) typedef min16##BaseComponentType TypeName;
#define FFX_MIN16_VECTOR( TypeName, BaseComponentType, COL ) typedef vector<min16##BaseComponentType, COL> TypeName;
#define FFX_MIN16_MATRIX( TypeName, BaseComponentType, ROW, COL ) typedef matrix<min16##BaseComponentType, ROW, COL> TypeName;
#define FFX_16BIT_SCALAR( TypeName, BaseComponentType ) FFX_MIN16_SCALAR( TypeName, BaseComponentType );
#define FFX_16BIT_VECTOR( TypeName, BaseComponentType, COL ) FFX_MIN16_VECTOR( TypeName, BaseComponentType, COL );
#define FFX_16BIT_MATRIX( TypeName, BaseComponentType, ROW, COL ) FFX_MIN16_MATRIX( TypeName, BaseComponentType, ROW, COL );
#endif //FFX_HLSL_6_2
#else //FFX_HALF
#define FFX_MIN16_SCALAR( TypeName, BaseComponentType ) typedef BaseComponentType TypeName;
#define FFX_MIN16_VECTOR( TypeName, BaseComponentType, COL ) typedef vector<BaseComponentType, COL> TypeName;
#define FFX_MIN16_MATRIX( TypeName, BaseComponentType, ROW, COL ) typedef matrix<BaseComponentType, ROW, COL> TypeName;
#define FFX_16BIT_SCALAR( TypeName, BaseComponentType ) typedef BaseComponentType TypeName;
#define FFX_16BIT_VECTOR( TypeName, BaseComponentType, COL ) typedef vector<BaseComponentType, COL> TypeName;
#define FFX_16BIT_MATRIX( TypeName, BaseComponentType, ROW, COL ) typedef matrix<BaseComponentType, ROW, COL> TypeName;
#endif //FFX_HALF
#if defined(FFX_GPU)
// Common typedefs:
#if defined(FFX_HLSL)
FFX_MIN16_SCALAR( FFX_MIN16_F , float );
FFX_MIN16_VECTOR( FFX_MIN16_F2, float, 2 );
FFX_MIN16_VECTOR( FFX_MIN16_F3, float, 3 );
FFX_MIN16_VECTOR( FFX_MIN16_F4, float, 4 );
FFX_MIN16_SCALAR( FFX_MIN16_I, int );
FFX_MIN16_VECTOR( FFX_MIN16_I2, int, 2 );
FFX_MIN16_VECTOR( FFX_MIN16_I3, int, 3 );
FFX_MIN16_VECTOR( FFX_MIN16_I4, int, 4 );
FFX_MIN16_SCALAR( FFX_MIN16_U, uint );
FFX_MIN16_VECTOR( FFX_MIN16_U2, uint, 2 );
FFX_MIN16_VECTOR( FFX_MIN16_U3, uint, 3 );
FFX_MIN16_VECTOR( FFX_MIN16_U4, uint, 4 );
FFX_16BIT_SCALAR( FFX_F16_t , float );
FFX_16BIT_VECTOR( FFX_F16_t2, float, 2 );
FFX_16BIT_VECTOR( FFX_F16_t3, float, 3 );
FFX_16BIT_VECTOR( FFX_F16_t4, float, 4 );
FFX_16BIT_SCALAR( FFX_I16_t, int );
FFX_16BIT_VECTOR( FFX_I16_t2, int, 2 );
FFX_16BIT_VECTOR( FFX_I16_t3, int, 3 );
FFX_16BIT_VECTOR( FFX_I16_t4, int, 4 );
FFX_16BIT_SCALAR( FFX_U16_t, uint );
FFX_16BIT_VECTOR( FFX_U16_t2, uint, 2 );
FFX_16BIT_VECTOR( FFX_U16_t3, uint, 3 );
FFX_16BIT_VECTOR( FFX_U16_t4, uint, 4 );
#define TYPEDEF_MIN16_TYPES(Prefix) \
typedef FFX_MIN16_F Prefix##_F; \
typedef FFX_MIN16_F2 Prefix##_F2; \
typedef FFX_MIN16_F3 Prefix##_F3; \
typedef FFX_MIN16_F4 Prefix##_F4; \
typedef FFX_MIN16_I Prefix##_I; \
typedef FFX_MIN16_I2 Prefix##_I2; \
typedef FFX_MIN16_I3 Prefix##_I3; \
typedef FFX_MIN16_I4 Prefix##_I4; \
typedef FFX_MIN16_U Prefix##_U; \
typedef FFX_MIN16_U2 Prefix##_U2; \
typedef FFX_MIN16_U3 Prefix##_U3; \
typedef FFX_MIN16_U4 Prefix##_U4;
#define TYPEDEF_16BIT_TYPES(Prefix) \
typedef FFX_16BIT_F Prefix##_F; \
typedef FFX_16BIT_F2 Prefix##_F2; \
typedef FFX_16BIT_F3 Prefix##_F3; \
typedef FFX_16BIT_F4 Prefix##_F4; \
typedef FFX_16BIT_I Prefix##_I; \
typedef FFX_16BIT_I2 Prefix##_I2; \
typedef FFX_16BIT_I3 Prefix##_I3; \
typedef FFX_16BIT_I4 Prefix##_I4; \
typedef FFX_16BIT_U Prefix##_U; \
typedef FFX_16BIT_U2 Prefix##_U2; \
typedef FFX_16BIT_U3 Prefix##_U3; \
typedef FFX_16BIT_U4 Prefix##_U4;
#define TYPEDEF_FULL_PRECISION_TYPES(Prefix) \
typedef FfxFloat32 Prefix##_F; \
typedef FfxFloat32x2 Prefix##_F2; \
typedef FfxFloat32x3 Prefix##_F3; \
typedef FfxFloat32x4 Prefix##_F4; \
typedef FfxInt32 Prefix##_I; \
typedef FfxInt32x2 Prefix##_I2; \
typedef FfxInt32x3 Prefix##_I3; \
typedef FfxInt32x4 Prefix##_I4; \
typedef FfxUInt32 Prefix##_U; \
typedef FfxUInt32x2 Prefix##_U2; \
typedef FfxUInt32x3 Prefix##_U3; \
typedef FfxUInt32x4 Prefix##_U4;
#endif // #if defined(FFX_HLSL)
#if defined(FFX_GLSL)
#if FFX_HALF
#define FFX_MIN16_F float16_t
#define FFX_MIN16_F2 f16vec2
#define FFX_MIN16_F3 f16vec3
#define FFX_MIN16_F4 f16vec4
#define FFX_MIN16_I int16_t
#define FFX_MIN16_I2 i16vec2
#define FFX_MIN16_I3 i16vec3
#define FFX_MIN16_I4 i16vec4
#define FFX_MIN16_U uint16_t
#define FFX_MIN16_U2 u16vec2
#define FFX_MIN16_U3 u16vec3
#define FFX_MIN16_U4 u16vec4
#define FFX_16BIT_F float16_t
#define FFX_16BIT_F2 f16vec2
#define FFX_16BIT_F3 f16vec3
#define FFX_16BIT_F4 f16vec4
#define FFX_16BIT_I int16_t
#define FFX_16BIT_I2 i16vec2
#define FFX_16BIT_I3 i16vec3
#define FFX_16BIT_I4 i16vec4
#define FFX_16BIT_U uint16_t
#define FFX_16BIT_U2 u16vec2
#define FFX_16BIT_U3 u16vec3
#define FFX_16BIT_U4 u16vec4
#else // FFX_HALF
#define FFX_MIN16_F float
#define FFX_MIN16_F2 vec2
#define FFX_MIN16_F3 vec3
#define FFX_MIN16_F4 vec4
#define FFX_MIN16_I int
#define FFX_MIN16_I2 ivec2
#define FFX_MIN16_I3 ivec3
#define FFX_MIN16_I4 ivec4
#define FFX_MIN16_U uint
#define FFX_MIN16_U2 uvec2
#define FFX_MIN16_U3 uvec3
#define FFX_MIN16_U4 uvec4
#define FFX_16BIT_F float
#define FFX_16BIT_F2 vec2
#define FFX_16BIT_F3 vec3
#define FFX_16BIT_F4 vec4
#define FFX_16BIT_I int
#define FFX_16BIT_I2 ivec2
#define FFX_16BIT_I3 ivec3
#define FFX_16BIT_I4 ivec4
#define FFX_16BIT_U uint
#define FFX_16BIT_U2 uvec2
#define FFX_16BIT_U3 uvec3
#define FFX_16BIT_U4 uvec4
#endif // FFX_HALF
#endif // #if defined(FFX_GLSL)
#endif // #if defined(FFX_GPU)
#endif // #ifndef FFX_COMMON_TYPES_H

27
Assets/Resources/Shaders/ffx_common_types.h.meta

@ -0,0 +1,27 @@
fileFormatVersion: 2
guid: a44469065afba1e40ab87f099c2c8848
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

52
Assets/Resources/Shaders/ffx_core.h

@ -0,0 +1,52 @@
// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
/// @defgroup Core
/// @defgroup HLSL
/// @defgroup GLSL
/// @defgroup GPU
/// @defgroup CPU
/// @defgroup CAS
/// @defgroup FSR1
#if !defined(FFX_CORE_H)
#define FFX_CORE_H
#include "ffx_common_types.h"
#if defined(FFX_CPU)
#include "ffx_core_cpu.h"
#endif // #if defined(FFX_CPU)
#if defined(FFX_GLSL) && defined(FFX_GPU)
#include "ffx_core_glsl.h"
#endif // #if defined(FFX_GLSL) && defined(FFX_GPU)
#if defined(FFX_HLSL) && defined(FFX_GPU)
#include "ffx_core_hlsl.h"
#endif // #if defined(FFX_HLSL) && defined(FFX_GPU)
#if defined(FFX_GPU)
#include "ffx_core_gpu_common.h"
#include "ffx_core_gpu_common_half.h"
#include "ffx_core_portability.h"
#endif // #if defined(FFX_GPU)
#endif // #if !defined(FFX_CORE_H)

27
Assets/Resources/Shaders/ffx_core.h.meta

@ -0,0 +1,27 @@
fileFormatVersion: 2
guid: 35579ac40cf103a49a29966f8d991a61
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

2784
Assets/Resources/Shaders/ffx_core_gpu_common.h
File diff suppressed because it is too large
View File

27
Assets/Resources/Shaders/ffx_core_gpu_common.h.meta

@ -0,0 +1,27 @@
fileFormatVersion: 2
guid: 041095789ff5b314fae434ff885e389d
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

2978
Assets/Resources/Shaders/ffx_core_gpu_common_half.h
File diff suppressed because it is too large
View File

27
Assets/Resources/Shaders/ffx_core_gpu_common_half.h.meta

@ -0,0 +1,27 @@
fileFormatVersion: 2
guid: d16a1a4953abf534caaa4bd8843de607
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

1396
Assets/Resources/Shaders/ffx_core_hlsl.h
File diff suppressed because it is too large
View File

27
Assets/Resources/Shaders/ffx_core_hlsl.h.meta

@ -0,0 +1,27 @@
fileFormatVersion: 2
guid: d9d43e208984ec94facb71623986b1cf
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

50
Assets/Resources/Shaders/ffx_core_portability.h

@ -0,0 +1,50 @@
// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
FfxFloat32x3 opAAddOneF3(FfxFloat32x3 d, FfxFloat32x3 a, FfxFloat32 b)
{
d = a + ffxBroadcast3(b);
return d;
}
FfxFloat32x3 opACpyF3(FfxFloat32x3 d, FfxFloat32x3 a)
{
d = a;
return d;
}
FfxFloat32x3 opAMulF3(FfxFloat32x3 d, FfxFloat32x3 a, FfxFloat32x3 b)
{
d = a * b;
return d;
}
FfxFloat32x3 opAMulOneF3(FfxFloat32x3 d, FfxFloat32x3 a, FfxFloat32 b)
{
d = a * ffxBroadcast3(b);
return d;
}
FfxFloat32x3 opARcpF3(FfxFloat32x3 d, FfxFloat32x3 a)
{
d = rcp(a);
return d;
}

27
Assets/Resources/Shaders/ffx_core_portability.h.meta

@ -0,0 +1,27 @@
fileFormatVersion: 2
guid: 99bc6885ecf87554aae6119a96eaaf6c
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

1250
Assets/Resources/Shaders/ffx_fsr1.h
File diff suppressed because it is too large
View File

27
Assets/Resources/Shaders/ffx_fsr1.h.meta

@ -0,0 +1,27 @@
fileFormatVersion: 2
guid: 7d1bd748bf4775847ac7cec07191796a
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

422
Assets/Resources/Shaders/ffx_fsr2_common.h

@ -0,0 +1,422 @@
// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#if !defined(FFX_FSR2_COMMON_H)
#define FFX_FSR2_COMMON_H
#if defined(FFX_CPU) || defined(FFX_GPU)
//Locks
#define LOCK_LIFETIME_REMAINING 0
#define LOCK_TEMPORAL_LUMA 1
#define LOCK_TRUST 2
#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
#if defined(FFX_GPU)
FFX_STATIC const FfxFloat32 FSR2_EPSILON = 1e-03f;
FFX_STATIC const FfxFloat32 FSR2_TONEMAP_EPSILON = 1e-03f;
FFX_STATIC const FfxFloat32 FSR2_FLT_MAX = 3.402823466e+38f;
FFX_STATIC const FfxFloat32 FSR2_FLT_MIN = 1.175494351e-38f;
// treat vector truncation warnings as errors
#pragma warning(error: 3206)
// suppress warnings
#pragma warning(disable: 3205) // conversion from larger type to smaller
#pragma warning(disable: 3571) // in ffxPow(f, e), f could be negative
// Reconstructed depth usage
FFX_STATIC const FfxFloat32 reconstructedDepthBilinearWeightThreshold = 0.05f;
// Accumulation
FFX_STATIC const FfxFloat32 averageLanczosWeightPerFrame = 0.74f; // Average lanczos weight for jitter accumulated samples
FFX_STATIC const FfxFloat32 accumulationMaxOnMotion = 4.0f;
// Auto exposure
FFX_STATIC const FfxFloat32 resetAutoExposureAverageSmoothing = 1e8f;
struct LockState
{
FfxBoolean NewLock; //Set for both unique new and re-locked new
FfxBoolean WasLockedPrevFrame; //Set to identify if the pixel was already locked (relock)
};
FfxFloat32 GetNormalizedRemainingLockLifetime(FfxFloat32x3 fLockStatus)
{
const FfxFloat32 fTrust = fLockStatus[LOCK_TRUST];
return ffxSaturate(fLockStatus[LOCK_LIFETIME_REMAINING] - LockInitialLifetime()) / LockInitialLifetime() * fTrust;
}
#if FFX_HALF
FFX_MIN16_F GetNormalizedRemainingLockLifetime(FFX_MIN16_F3 fLockStatus)
{
const FFX_MIN16_F fTrust = fLockStatus[LOCK_TRUST];
const FFX_MIN16_F fInitialLockLifetime = FFX_MIN16_F(LockInitialLifetime());
return ffxSaturate(fLockStatus[LOCK_LIFETIME_REMAINING] - fInitialLockLifetime) / fInitialLockLifetime * fTrust;
}
#endif
void InitializeNewLockSample(FFX_PARAMETER_OUT FfxFloat32x3 fLockStatus)
{
fLockStatus = FfxFloat32x3(0, 0, 1); // LOCK_TRUST to 1
}
#if FFX_HALF
void InitializeNewLockSample(FFX_PARAMETER_OUT FFX_MIN16_F3 fLockStatus)
{
fLockStatus = FFX_MIN16_F3(0, 0, 1); // LOCK_TRUST to 1
}
#endif
void KillLock(FFX_PARAMETER_INOUT FfxFloat32x3 fLockStatus)
{
fLockStatus[LOCK_LIFETIME_REMAINING] = 0;
}
#if FFX_HALF
void KillLock(FFX_PARAMETER_INOUT FFX_MIN16_F3 fLockStatus)
{
fLockStatus[LOCK_LIFETIME_REMAINING] = FFX_MIN16_F(0);
}
#endif
struct RectificationBoxData
{
FfxFloat32x3 boxCenter;
FfxFloat32x3 boxVec;
FfxFloat32x3 aabbMin;
FfxFloat32x3 aabbMax;
};
#if FFX_HALF
struct RectificationBoxDataMin16
{
FFX_MIN16_F3 boxCenter;
FFX_MIN16_F3 boxVec;
FFX_MIN16_F3 aabbMin;
FFX_MIN16_F3 aabbMax;
};
#endif
struct RectificationBox
{
RectificationBoxData data_;
FfxFloat32 fBoxCenterWeight;
};
#if FFX_HALF
struct RectificationBoxMin16
{
RectificationBoxDataMin16 data_;
FFX_MIN16_F fBoxCenterWeight;
};
#endif
void RectificationBoxReset(FFX_PARAMETER_INOUT RectificationBox rectificationBox, const FfxFloat32x3 initialColorSample)
{
rectificationBox.fBoxCenterWeight = FfxFloat32(0);
rectificationBox.data_.boxCenter = FfxFloat32x3(0, 0, 0);
rectificationBox.data_.boxVec = FfxFloat32x3(0, 0, 0);
rectificationBox.data_.aabbMin = initialColorSample;
rectificationBox.data_.aabbMax = initialColorSample;
}
#if FFX_HALF
void RectificationBoxReset(FFX_PARAMETER_INOUT RectificationBoxMin16 rectificationBox, const FFX_MIN16_F3 initialColorSample)
{
rectificationBox.fBoxCenterWeight = FFX_MIN16_F(0);
rectificationBox.data_.boxCenter = FFX_MIN16_F3(0, 0, 0);
rectificationBox.data_.boxVec = FFX_MIN16_F3(0, 0, 0);
rectificationBox.data_.aabbMin = initialColorSample;
rectificationBox.data_.aabbMax = initialColorSample;
}
#endif
void RectificationBoxAddSample(FFX_PARAMETER_INOUT RectificationBox rectificationBox, const FfxFloat32x3 colorSample, const FfxFloat32 fSampleWeight)
{
rectificationBox.data_.aabbMin = ffxMin(rectificationBox.data_.aabbMin, colorSample);
rectificationBox.data_.aabbMax = ffxMax(rectificationBox.data_.aabbMax, colorSample);
FfxFloat32x3 weightedSample = colorSample * fSampleWeight;
rectificationBox.data_.boxCenter += weightedSample;
rectificationBox.data_.boxVec += colorSample * weightedSample;
rectificationBox.fBoxCenterWeight += fSampleWeight;
}
#if FFX_HALF
void RectificationBoxAddSample(FFX_PARAMETER_INOUT RectificationBoxMin16 rectificationBox, const FFX_MIN16_F3 colorSample, const FFX_MIN16_F fSampleWeight)
{
rectificationBox.data_.aabbMin = ffxMin(rectificationBox.data_.aabbMin, colorSample);
rectificationBox.data_.aabbMax = ffxMax(rectificationBox.data_.aabbMax, colorSample);
FFX_MIN16_F3 weightedSample = colorSample * fSampleWeight;
rectificationBox.data_.boxCenter += weightedSample;
rectificationBox.data_.boxVec += colorSample * weightedSample;
rectificationBox.fBoxCenterWeight += fSampleWeight;
}
#endif
void RectificationBoxComputeVarianceBoxData(FFX_PARAMETER_INOUT RectificationBox rectificationBox)
{
rectificationBox.fBoxCenterWeight = (abs(rectificationBox.fBoxCenterWeight) > FfxFloat32(FSR2_EPSILON) ? rectificationBox.fBoxCenterWeight : FfxFloat32(1.f));
rectificationBox.data_.boxCenter /= rectificationBox.fBoxCenterWeight;
rectificationBox.data_.boxVec /= rectificationBox.fBoxCenterWeight;
FfxFloat32x3 stdDev = sqrt(abs(rectificationBox.data_.boxVec - rectificationBox.data_.boxCenter * rectificationBox.data_.boxCenter));
rectificationBox.data_.boxVec = stdDev;
}
#if FFX_HALF
void RectificationBoxComputeVarianceBoxData(FFX_PARAMETER_INOUT RectificationBoxMin16 rectificationBox)
{
rectificationBox.fBoxCenterWeight = (abs(rectificationBox.fBoxCenterWeight) > FFX_MIN16_F(FSR2_EPSILON) ? rectificationBox.fBoxCenterWeight : FFX_MIN16_F(1.f));
rectificationBox.data_.boxCenter /= rectificationBox.fBoxCenterWeight;
rectificationBox.data_.boxVec /= rectificationBox.fBoxCenterWeight;
FFX_MIN16_F3 stdDev = sqrt(abs(rectificationBox.data_.boxVec - rectificationBox.data_.boxCenter * rectificationBox.data_.boxCenter));
rectificationBox.data_.boxVec = stdDev;
}
#endif
RectificationBoxData RectificationBoxGetData(FFX_PARAMETER_INOUT RectificationBox rectificationBox)
{
return rectificationBox.data_;
}
#if FFX_HALF
RectificationBoxDataMin16 RectificationBoxGetData(FFX_PARAMETER_INOUT RectificationBoxMin16 rectificationBox)
{
return rectificationBox.data_;
}
#endif
FfxFloat32x3 SafeRcp3(FfxFloat32x3 v)
{
return (all(FFX_NOT_EQUAL(v, FfxFloat32x3(0, 0, 0)))) ? (FfxFloat32x3(1, 1, 1) / v) : FfxFloat32x3(0, 0, 0);
}
#if FFX_HALF
FFX_MIN16_F3 SafeRcp3(FFX_MIN16_F3 v)
{
return (all(FFX_NOT_EQUAL(v, FFX_MIN16_F3(0, 0, 0)))) ? (FFX_MIN16_F3(1, 1, 1) / v) : FFX_MIN16_F3(0, 0, 0);
}
#endif
FfxFloat32 MinDividedByMax(const FfxFloat32 v0, const FfxFloat32 v1)
{
const FfxFloat32 m = ffxMax(v0, v1);
return m != 0 ? ffxMin(v0, v1) / m : 0;
}
#if FFX_HALF
FFX_MIN16_F MinDividedByMax(const FFX_MIN16_F v0, const FFX_MIN16_F v1)
{
const FFX_MIN16_F m = ffxMax(v0, v1);
return m != FFX_MIN16_F(0) ? ffxMin(v0, v1) / m : FFX_MIN16_F(0);
}
#endif
FfxFloat32x3 YCoCgToRGB(FfxFloat32x3 fYCoCg)
{
FfxFloat32x3 fRgb;
fYCoCg.yz -= FfxFloat32x2(0.5f, 0.5f); // [0,1] -> [-0.5,0.5]
fRgb = FfxFloat32x3(
fYCoCg.x + fYCoCg.y - fYCoCg.z,
fYCoCg.x + fYCoCg.z,
fYCoCg.x - fYCoCg.y - fYCoCg.z);
return fRgb;
}
#if FFX_HALF
FFX_MIN16_F3 YCoCgToRGB(FFX_MIN16_F3 fYCoCg)
{
FFX_MIN16_F3 fRgb;
fYCoCg.yz -= FFX_MIN16_F2(0.5f, 0.5f); // [0,1] -> [-0.5,0.5]
fRgb = FFX_MIN16_F3(
fYCoCg.x + fYCoCg.y - fYCoCg.z,
fYCoCg.x + fYCoCg.z,
fYCoCg.x - fYCoCg.y - fYCoCg.z);
return fRgb;
}
#endif
FfxFloat32x3 RGBToYCoCg(FfxFloat32x3 fRgb)
{
FfxFloat32x3 fYCoCg;
fYCoCg = FfxFloat32x3(
0.25f * fRgb.r + 0.5f * fRgb.g + 0.25f * fRgb.b,
0.5f * fRgb.r - 0.5f * fRgb.b,
-0.25f * fRgb.r + 0.5f * fRgb.g - 0.25f * fRgb.b);
fYCoCg.yz += FfxFloat32x2(0.5f, 0.5f); // [-0.5,0.5] -> [0,1]
return fYCoCg;
}
#if FFX_HALF
FFX_MIN16_F3 RGBToYCoCg(FFX_MIN16_F3 fRgb)
{
FFX_MIN16_F3 fYCoCg;
fYCoCg = FFX_MIN16_F3(
0.25 * fRgb.r + 0.5 * fRgb.g + 0.25 * fRgb.b,
0.5 * fRgb.r - 0.5 * fRgb.b,
-0.25 * fRgb.r + 0.5 * fRgb.g - 0.25 * fRgb.b);
fYCoCg.yz += FFX_MIN16_F2(0.5, 0.5); // [-0.5,0.5] -> [0,1]
return fYCoCg;
}
#endif
FfxFloat32 RGBToLuma(FfxFloat32x3 fLinearRgb)
{
return dot(fLinearRgb, FfxFloat32x3(0.2126f, 0.7152f, 0.0722f));
}
#if FFX_HALF
FFX_MIN16_F RGBToLuma(FFX_MIN16_F3 fLinearRgb)
{
return dot(fLinearRgb, FFX_MIN16_F3(0.2126f, 0.7152f, 0.0722f));
}
#endif
FfxFloat32 RGBToPerceivedLuma(FfxFloat32x3 fLinearRgb)
{
FfxFloat32 fLuminance = RGBToLuma(fLinearRgb);
FfxFloat32 fPercievedLuminance = 0;
if (fLuminance <= 216.0f / 24389.0f) {
fPercievedLuminance = fLuminance * (24389.0f / 27.0f);
} else {
fPercievedLuminance = ffxPow(fLuminance, 1.0f / 3.0f) * 116.0f - 16.0f;
}
return fPercievedLuminance * 0.01f;
}
#if FFX_HALF
FFX_MIN16_F RGBToPerceivedLuma(FFX_MIN16_F3 fLinearRgb)
{
FFX_MIN16_F fLuminance = RGBToLuma(fLinearRgb);
FFX_MIN16_F fPercievedLuminance = FFX_MIN16_F(0);
if (fLuminance <= FFX_MIN16_F(216.0f / 24389.0f)) {
fPercievedLuminance = fLuminance * FFX_MIN16_F(24389.0f / 27.0f);
}
else {
fPercievedLuminance = ffxPow(fLuminance, FFX_MIN16_F(1.0f / 3.0f)) * FFX_MIN16_F(116.0f) - FFX_MIN16_F(16.0f);
}
return fPercievedLuminance * FFX_MIN16_F(0.01f);
}
#endif
FfxFloat32x3 Tonemap(FfxFloat32x3 fRgb)
{
return fRgb / (ffxMax(ffxMax(0.f, fRgb.r), ffxMax(fRgb.g, fRgb.b)) + 1.f).xxx;
}
FfxFloat32x3 InverseTonemap(FfxFloat32x3 fRgb)
{
return fRgb / ffxMax(FSR2_TONEMAP_EPSILON, 1.f - ffxMax(fRgb.r, ffxMax(fRgb.g, fRgb.b))).xxx;
}
#if FFX_HALF
FFX_MIN16_F3 Tonemap(FFX_MIN16_F3 fRgb)
{
return fRgb / (ffxMax(ffxMax(FFX_MIN16_F(0.f), fRgb.r), ffxMax(fRgb.g, fRgb.b)) + FFX_MIN16_F(1.f)).xxx;
}
FFX_MIN16_F3 InverseTonemap(FFX_MIN16_F3 fRgb)
{
return fRgb / ffxMax(FFX_MIN16_F(FSR2_TONEMAP_EPSILON), FFX_MIN16_F(1.f) - ffxMax(fRgb.r, ffxMax(fRgb.g, fRgb.b))).xxx;
}
#endif
FfxInt32x2 ClampLoad(FfxInt32x2 iPxSample, FfxInt32x2 iPxOffset, FfxInt32x2 iTextureSize)
{
return clamp(iPxSample + iPxOffset, FfxInt32x2(0, 0), iTextureSize - FfxInt32x2(1, 1));
}
#if FFX_HALF
FFX_MIN16_I2 ClampLoad(FFX_MIN16_I2 iPxSample, FFX_MIN16_I2 iPxOffset, FFX_MIN16_I2 iTextureSize)
{
return clamp(iPxSample + iPxOffset, FFX_MIN16_I2(0, 0), iTextureSize - FFX_MIN16_I2(1, 1));
}
#endif
FfxBoolean IsOnScreen(FfxInt32x2 pos, FfxInt32x2 size)
{
return all(FFX_GREATER_THAN_EQUAL(pos, FfxInt32x2(0, 0))) && all(FFX_LESS_THAN(pos, size));
}
#if FFX_HALF
FfxBoolean IsOnScreen(FFX_MIN16_I2 pos, FFX_MIN16_I2 size)
{
return all(FFX_GREATER_THAN_EQUAL(pos, FFX_MIN16_I2(0, 0))) && all(FFX_LESS_THAN(pos, size));
}
#endif
FfxFloat32 ComputeAutoExposureFromLavg(FfxFloat32 Lavg)
{
Lavg = exp(Lavg);
const FfxFloat32 S = 100.0f; //ISO arithmetic speed
const FfxFloat32 K = 12.5f;
FfxFloat32 ExposureISO100 = log2((Lavg * S) / K);
const FfxFloat32 q = 0.65f;
FfxFloat32 Lmax = (78.0f / (q * S)) * ffxPow(2.0f, ExposureISO100);
return 1 / Lmax;
}
#if FFX_HALF
FFX_MIN16_F ComputeAutoExposureFromLavg(FFX_MIN16_F Lavg)
{
Lavg = exp(Lavg);
const FFX_MIN16_F S = FFX_MIN16_F(100.0f); //ISO arithmetic speed
const FFX_MIN16_F K = FFX_MIN16_F(12.5f);
const FFX_MIN16_F ExposureISO100 = log2((Lavg * S) / K);
const FFX_MIN16_F q = FFX_MIN16_F(0.65f);
const FFX_MIN16_F Lmax = (FFX_MIN16_F(78.0f) / (q * S)) * ffxPow(FFX_MIN16_F(2.0f), ExposureISO100);
return FFX_MIN16_F(1) / Lmax;
}
#endif
FfxInt32x2 ComputeHrPosFromLrPos(FfxInt32x2 iPxLrPos)
{
FfxFloat32x2 fSrcJitteredPos = FfxFloat32x2(iPxLrPos) + 0.5f - Jitter();
FfxFloat32x2 fLrPosInHr = (fSrcJitteredPos / RenderSize()) * DisplaySize();
FfxFloat32x2 fHrPos = floor(fLrPosInHr) + 0.5f;
return FfxInt32x2(fHrPos);
}
#if FFX_HALF
FFX_MIN16_I2 ComputeHrPosFromLrPos(FFX_MIN16_I2 iPxLrPos)
{
FFX_MIN16_F2 fSrcJitteredPos = FFX_MIN16_F2(iPxLrPos) + FFX_MIN16_F(0.5f) - FFX_MIN16_F2(Jitter());
FFX_MIN16_F2 fLrPosInHr = (fSrcJitteredPos / FFX_MIN16_F2(RenderSize())) * FFX_MIN16_F2(DisplaySize());
FFX_MIN16_F2 fHrPos = floor(fLrPosInHr) + FFX_MIN16_F(0.5);
return FFX_MIN16_I2(fHrPos);
}
#endif
#endif // #if defined(FFX_GPU)
#endif //!defined(FFX_FSR2_COMMON_H)

27
Assets/Resources/Shaders/ffx_fsr2_common.h.meta

@ -0,0 +1,27 @@
fileFormatVersion: 2
guid: 9cdba182d33eab646b8df7521a7ec649
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

105
Assets/Resources/Shaders/ffx_fsr2_rcas.h

@ -0,0 +1,105 @@
// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#define GROUP_SIZE 8
#define FSR_RCAS_DENOISE 1
void WriteUpscaledOutput(FFX_MIN16_U2 iPxHrPos, FfxFloat32x3 fUpscaledColor)
{
StoreUpscaledOutput(FFX_MIN16_I2(iPxHrPos), fUpscaledColor);
}
#if FFX_HALF
#define FSR_RCAS_H
FfxFloat16x4 FsrRcasLoadH(FfxInt16x2 p)
{
FfxFloat32x4 inputSample = LoadRCAS_Input(p); //TODO: fix type
inputSample.rgb *= Exposure();
#if FFX_FSR2_OPTION_HDR_COLOR_INPUT
inputSample.rgb = Tonemap(inputSample.rgb);
#endif // #if FFX_FSR2_OPTION_HDR_COLOR_INPUT
return FfxFloat16x4(inputSample);
}
void FsrRcasInputH(inout FfxFloat16 r, inout FfxFloat16 g, inout FfxFloat16 b) {}
#else
#define FSR_RCAS_F
FfxFloat32x4 FsrRcasLoadF(FfxInt32x2 p)
{
FfxFloat32x4 inputSample = LoadRCAS_Input(p);
inputSample.rgb *= Exposure();
#if FFX_FSR2_OPTION_HDR_COLOR_INPUT
inputSample.rgb = Tonemap(inputSample.rgb);
#endif
return inputSample;
}
void FsrRcasInputF(inout FfxFloat32 r, inout FfxFloat32 g, inout FfxFloat32 b) {}
#endif // #if FFX_HALF
#include "ffx_fsr1.h"
void CurrFilter(FFX_MIN16_U2 pos)
{
#if FFX_HALF
FfxFloat16x3 c;
FsrRcasH(c.r, c.g, c.b, pos, RCASConfig());
#if FFX_FSR2_OPTION_HDR_COLOR_INPUT
c = InverseTonemap(c);
#endif
c /= FfxFloat16(Exposure());
WriteUpscaledOutput(pos, c); //TODO: fix type
#else
FfxFloat32x3 c;
FsrRcasF(c.r, c.g, c.b, pos, RCASConfig());
#if FFX_FSR2_OPTION_HDR_COLOR_INPUT
c = InverseTonemap(c);
#endif
c /= Exposure();
WriteUpscaledOutput(pos, c);
#endif
}
void RCAS(FfxUInt32x3 LocalThreadId, FfxUInt32x3 WorkGroupId, FfxUInt32x3 Dtid)
{
// Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
FfxUInt32x2 gxy = ffxRemapForQuad(LocalThreadId.x) + FfxUInt32x2(WorkGroupId.x << 4u, WorkGroupId.y << 4u);
CurrFilter(FFX_MIN16_U2(gxy));
gxy.x += 8u;
CurrFilter(FFX_MIN16_U2(gxy));
gxy.y += 8u;
CurrFilter(FFX_MIN16_U2(gxy));
gxy.x -= 8u;
CurrFilter(FFX_MIN16_U2(gxy));
}

27
Assets/Resources/Shaders/ffx_fsr2_rcas.h.meta

@ -0,0 +1,27 @@
fileFormatVersion: 2
guid: 755780b5a13da4047a06cae98bbcc0de
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

84
Assets/Resources/Shaders/ffx_fsr2_rcas_pass.compute

@ -0,0 +1,84 @@
// Each #kernel tells which function to compile; you can have many kernels
#pragma kernel CS
// Create a RenderTexture with enableRandomWrite flag and set it with cs.SetTexture
// NOTE: the .hlsl files conveniently contain a list of inputs and outputs in their header comments
//Texture2D<float2> r_exposure; // Expose is not used at the moment, so no need to bind it
Texture2D<float4> r_rcas_input;
RWTexture2D<float4> rw_upscaled_output;
// Some global defines are needed
#define FFX_GPU // Compiling for GPU
#define FFX_HLSL // Compile for plain HLSL
//#define FFX_FSR2_OPTION_HDR_COLOR_INPUT // This ought to be supported in the long run
#define FSR_RCAS_F // Using 32-bit float mode (not half)
#define FSR2_BIND_UAV_UPSCALED_OUTPUT // Create an SRV binding for the output we need
#include "ffx_core.h" // With the above defines this all compiles cleanly, yay!
// This is from ffx_fsr2_callbacks_hlsl.h (bunch of macro use to declare SRVs, may need conversion)
FfxFloat32 Exposure()
{
// return 1.0f;
#if defined(FSR2_BIND_SRV_EXPOSURE) || defined(FFX_INTERNAL)
FfxFloat32 exposure = r_exposure[FfxUInt32x2(0, 0)].x;
#else
FfxFloat32 exposure = 1.f;
#endif
if (exposure == 0.0f) {
exposure = 1.0f;
}
return exposure;
}
FfxFloat32 PreExposure()
{
//return fPreExposure; // TODO: requires constant buffer bindings, uhhh... (see FSR2_BIND_CB_FSR2)
return 1.0f;
}
void StoreUpscaledOutput(FfxUInt32x2 iPxPos, FfxFloat32x3 fColor)
{
#if defined(FSR2_BIND_UAV_UPSCALED_OUTPUT) || defined(FFX_INTERNAL)
rw_upscaled_output[iPxPos] = FfxFloat32x4(fColor * PreExposure(), 1.f);
#endif
}
//#include "ffx_fsr2_common.h" // TODO: still depends on a bunch of CB's from callbacks_hlsl
// Below is all converted from ffx_fsr2_rcas_pass.hlsl
uint4 RCASConfig()
{
// These are not your typical config parameters... these are packed floats-as-ints, i.e. complete nonsense values
return uint4(1061290752, 974141968, 0, 0); // TODO: this needs to be a constant buffer value
}
float4 LoadRCAS_Input(FfxInt32x2 iPxPos)
{
return r_rcas_input[iPxPos];
}
#include "ffx_fsr2_rcas.h"
#ifndef FFX_FSR2_THREAD_GROUP_WIDTH
#define FFX_FSR2_THREAD_GROUP_WIDTH 64
#endif // #ifndef FFX_FSR2_THREAD_GROUP_WIDTH
#ifndef FFX_FSR2_THREAD_GROUP_HEIGHT
#define FFX_FSR2_THREAD_GROUP_HEIGHT 1
#endif // #ifndef FFX_FSR2_THREAD_GROUP_HEIGHT
#ifndef FFX_FSR2_THREAD_GROUP_DEPTH
#define FFX_FSR2_THREAD_GROUP_DEPTH 1
#endif // #ifndef FFX_FSR2_THREAD_GROUP_DEPTH
#ifndef FFX_FSR2_NUM_THREADS
#define FFX_FSR2_NUM_THREADS [numthreads(FFX_FSR2_THREAD_GROUP_WIDTH, FFX_FSR2_THREAD_GROUP_HEIGHT, FFX_FSR2_THREAD_GROUP_DEPTH)]
#endif // #ifndef FFX_FSR2_NUM_THREADS
FFX_FSR2_NUM_THREADS
void CS(uint3 LocalThreadId : SV_GroupThreadID, uint3 WorkGroupId : SV_GroupID, uint3 Dtid : SV_DispatchThreadID)
{
RCAS(LocalThreadId, WorkGroupId, Dtid);
}

8
Assets/Resources/Shaders/ffx_fsr2_rcas_pass.compute.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5a82801f160ff6a4eb47db567216e592
ComputeShaderImporter:
externalObjects: {}
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Scenes.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6ea315d0fd7389c41b19996891e99ae3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

447
Assets/Scenes/SampleScene.unity

@ -0,0 +1,447 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 705507994}
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 500
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 0
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &705507993
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 705507995}
- component: {fileID: 705507994}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &705507994
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 705507993}
m_Enabled: 1
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 1
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &705507995
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 705507993}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &963194225
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 963194228}
- component: {fileID: 963194227}
- component: {fileID: 963194226}
- component: {fileID: 963194229}
- component: {fileID: 963194230}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &963194226
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_Enabled: 1
--- !u!20 &963194227
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: 3
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 0
m_AllowMSAA: 0
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &963194228
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_LocalRotation: {x: 0.050175156, y: 0.8117933, z: -0.07053209, w: 0.577494}
m_LocalPosition: {x: -1.94, y: 1.24, z: 2.14}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 9.931, y: 109.145, z: 0}
--- !u!114 &963194229
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 955cb66a9ecc20441a7e32934c9b4690, type: 3}
m_Name:
m_EditorClassIdentifier:
renderScale: 1
enableJitter: 0
--- !u!114 &963194230
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e3b91bb9659da8f49b7b36df73b7f70a, type: 3}
m_Name:
m_EditorClassIdentifier:
amplitude: 30
frequency: 0.1
--- !u!1001 &1313173313
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 3116566584170727252, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
propertyPath: m_Name
value: Workbench
objectReference: {fileID: 0}
- target: {fileID: 3119308079644534864, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
propertyPath: m_RootOrder
value: 3
objectReference: {fileID: 0}
- target: {fileID: 3119308079644534864, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
propertyPath: m_LocalPosition.x
value: 0.897
objectReference: {fileID: 0}
- target: {fileID: 3119308079644534864, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
propertyPath: m_LocalPosition.y
value: -0.018
objectReference: {fileID: 0}
- target: {fileID: 3119308079644534864, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
propertyPath: m_LocalPosition.z
value: -0.609
objectReference: {fileID: 0}
- target: {fileID: 3119308079644534864, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3119308079644534864, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 3119308079644534864, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 3119308079644534864, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 3119308079644534864, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3119308079644534864, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3119308079644534864, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 8850d132797ff49298ba781e8e1c9bfe, type: 3}
--- !u!1001 &1724307687
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 1059178161569566, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}
propertyPath: m_Name
value: WorkshopSet
objectReference: {fileID: 0}
- target: {fileID: 4527368504392492, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}
propertyPath: m_RootOrder
value: 2
objectReference: {fileID: 0}
- target: {fileID: 4527368504392492, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4527368504392492, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4527368504392492, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4527368504392492, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4527368504392492, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4527368504392492, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4527368504392492, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4527368504392492, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4527368504392492, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4527368504392492, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: a87f0180d46fd334b9025d0314a0dc70, type: 3}

7
Assets/Scenes/SampleScene.unity.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9fc0d4010bbf28b4594072e72b8655ab
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Scripts.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4c3d2ef72096d68469d97fa6b5872f5b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

28
Assets/Scripts/CameraMover.cs

@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMover : MonoBehaviour
{
private Camera _camera;
private Vector3 _startAngles;
[SerializeField]
private float amplitude = 30f;
[SerializeField]
private float frequency = 0.1f;
void Start()
{
_camera = GetComponent<Camera>();
_startAngles = _camera.transform.localEulerAngles;
}
void Update()
{
var angles = _startAngles;
angles.x = amplitude * Mathf.Sin(2 * Mathf.PI * frequency * Time.time);
_camera.transform.localEulerAngles = angles;
}
}

11
Assets/Scripts/CameraMover.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e3b91bb9659da8f49b7b36df73b7f70a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

105
Assets/Scripts/FSR2Thing.cs

@ -0,0 +1,105 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
public class FSR2Thing : MonoBehaviour
{
[SerializeField]
private bool performSharpenPass = true;
[HideInInspector]
public Camera gameCamera;
[HideInInspector]
public Camera outputCamera;
[HideInInspector]
public float renderScale;
private RenderTexture _upscaleRT;
private RenderTexture _rcasOutput;
private Material _testMaterial;
private Material TestMaterial
{
get
{
if (_testMaterial == null)
{
var testShader = Shader.Find("FSR2/FSRTest");
_testMaterial = new Material(testShader);
}
return _testMaterial;
}
}
private ComputeShader _rcasComputeShader;
private ComputeShader RCASComputeShader
{
get
{
if (_rcasComputeShader == null)
{
// TODO: this is nasty, I don't like this. How do we manage/bind compute shaders best?
// GPUInstancer used Resources, we modified that to load stuff from asset bundles instead. Maybe provide a custom loader callback interface?
_rcasComputeShader = Resources.Load<ComputeShader>("Shaders/ffx_fsr2_rcas_pass");
}
return _rcasComputeShader;
}
}
private void OnEnable()
{
RenderPipelineManager.endContextRendering += OnEndContextRendering;
_upscaleRT = new RenderTexture(Screen.width, Screen.height, 24, RenderTextureFormat.ARGBHalf);
_upscaleRT.Create();
_rcasOutput = new RenderTexture(Screen.width, Screen.height, 24, RenderTextureFormat.ARGBHalf);
_rcasOutput.enableRandomWrite = true;
_rcasOutput.Create();
}
private void OnDisable()
{
_rcasOutput.Release();
_upscaleRT.Release();
RenderPipelineManager.endContextRendering -= OnEndContextRendering;
}
// For scriptable rendering pipeline
private void OnEndContextRendering(ScriptableRenderContext context, List<Camera> cameras)
{
Debug.Log($"OnEndContentRendering, cameras = {string.Join(", ", cameras.Select(c => c.name))}");
}
// For legacy built-in render pipeline
private void OnRenderImage(RenderTexture src, RenderTexture dest)
{
// Do a dumb upscale first
Graphics.Blit(gameCamera.targetTexture, _upscaleRT, TestMaterial);
if (performSharpenPass)
{
// Run the RCAS sharpening filter on the upscaled image
int rcasKernel = RCASComputeShader.FindKernel("CS");
RCASComputeShader.SetTexture(rcasKernel, "r_rcas_input", _upscaleRT);
RCASComputeShader.SetTexture(rcasKernel, "rw_upscaled_output", _rcasOutput);
RCASComputeShader.Dispatch(rcasKernel, Screen.width, Screen.height, 1); // TODO: not sure how these thread groups work...
// Output sharpened image to screen
Graphics.Blit(_rcasOutput, dest);
}
else
{
Graphics.Blit(_upscaleRT, dest);
}
}
}

11
Assets/Scripts/FSR2Thing.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d59d37e0744f1344e95cf689136fc9d9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

155
Assets/Scripts/SubsampleTest.cs

@ -0,0 +1,155 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class SubsampleTest : MonoBehaviour
{
private Camera gameCamera;
private GameObject outputCameraObject;
private Camera outputCamera;
[SerializeField]
private float renderScale = 0.5f;
[SerializeField]
private bool enableJitter;
private FSR2Thing fsr2Thing;
private void OnEnable()
{
gameCamera = GetComponent<Camera>();
if (outputCameraObject == null)
{
outputCameraObject = new GameObject("FSR2 Camera Object");
outputCameraObject.transform.SetParent(transform);
outputCameraObject.transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
//outputCameraObject.transform.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector;
outputCamera = outputCameraObject.AddComponent<Camera>();
outputCamera.eventMask = 0;
fsr2Thing = outputCameraObject.AddComponent<FSR2Thing>();
fsr2Thing.gameCamera = gameCamera;
fsr2Thing.outputCamera = outputCamera;
fsr2Thing.renderScale = renderScale;
fsr2Thing.enabled = true;
//outputCamera.CopyFrom(gameCamera);
outputCamera.cullingMask = 0;
outputCamera.clearFlags = CameraClearFlags.Nothing;
}
else
{
fsr2Thing.enabled = true;
}
gameCamera.targetTexture = new RenderTexture(
(int)(Screen.width * renderScale), (int)(Screen.height * renderScale),
24, // Can we copy depth value from original camera?
RenderTextureFormat.ARGBHalf); // Can we copy format from original camera? Or renderer quality settings?
gameCamera.depthTextureMode = DepthTextureMode.Depth | DepthTextureMode.DepthNormals | DepthTextureMode.MotionVectors;
gameCamera.targetTexture.name = "FSR2 Source Texture";
gameCamera.targetTexture.Create();
// TODO: adjust texture mipmap LOD bias by log2(renderResolution/displayResolution) - 1.0;
// May need to leave this to the game dev, as we don't know which textures do and don't belong to the 3D scene
float biasOffset = GetMipmapBiasOffset();
foreach (var tex in Resources.FindObjectsOfTypeAll<Texture2D>())
{
tex.mipMapBias += biasOffset;
}
}
private void OnDisable()
{
float biasOffset = GetMipmapBiasOffset();
foreach (var tex in Resources.FindObjectsOfTypeAll<Texture2D>())
{
tex.mipMapBias -= biasOffset;
}
gameCamera.targetTexture.Release();
gameCamera.targetTexture = null;
fsr2Thing.enabled = false;
outputCamera.enabled = false;
}
public float GetMipmapBiasOffset()
{
return Mathf.Log(renderScale) - 1.0f;
}
private void Update()
{
outputCamera.enabled = gameCamera.enabled;
//outputCamera.CopyFrom(gameCamera);
outputCamera.clearFlags = CameraClearFlags.Color;
}
private Rect tempRect;
private void OnPreRender()
{
gameCamera.aspect = (Screen.width * gameCamera.rect.width) / (Screen.height * gameCamera.rect.height);
tempRect = gameCamera.rect;
gameCamera.rect = new Rect(0, 0, 1, 1);
if (enableJitter)
{
// Perform custom jittering of the camera's projection matrix according to FSR2's instructions
// Unity already does jittering behind the scenes for certain post-effects, so can we perhaps integrate with that?
int jitterPhaseCount = GetJitterPhaseCount(gameCamera.targetTexture.width, Screen.width);
GetJitterOffset(out float jitterX, out float jitterY, Time.frameCount, jitterPhaseCount);
jitterX = 2.0f * jitterX / gameCamera.targetTexture.width;
jitterY = -2.0f * jitterY / gameCamera.targetTexture.height;
var jitterTranslationMatrix = Matrix4x4.Translate(new Vector3(jitterX, jitterY, 0));
gameCamera.projectionMatrix = jitterTranslationMatrix * gameCamera.nonJitteredProjectionMatrix;
}
}
private void OnPostRender()
{
gameCamera.rect = tempRect;
gameCamera.ResetProjectionMatrix();
}
private static int GetJitterPhaseCount(int renderWidth, int displayWidth)
{
const float basePhaseCount = 8.0f;
int jitterPhaseCount = (int)(basePhaseCount * Mathf.Pow((float)displayWidth / renderWidth, 2.0f));
return jitterPhaseCount;
}
private static void GetJitterOffset(out float outX, out float outY, int index, int phaseCount)
{
outX = Halton((index % phaseCount) + 1, 2) - 0.5f;
outY = Halton((index % phaseCount) + 1, 3) - 0.5f;
}
// Calculate halton number for index and base.
private static float Halton(int index, int @base)
{
float f = 1.0f, result = 0.0f;
for (int currentIndex = index; currentIndex > 0;) {
f /= @base;
result += f * (currentIndex % @base);
currentIndex = (int)Mathf.Floor((float)currentIndex / @base);
}
return result;
}
}

11
Assets/Scripts/SubsampleTest.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 955cb66a9ecc20441a7e32934c9b4690
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

45
Packages/manifest.json

@ -0,0 +1,45 @@
{
"dependencies": {
"com.unity.collab-proxy": "1.17.7",
"com.unity.feature.development": "1.0.1",
"com.unity.ide.rider": "3.0.16",
"com.unity.ide.visualstudio": "2.0.16",
"com.unity.ide.vscode": "1.2.5",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.4",
"com.unity.ugui": "1.0.0",
"com.unity.visualscripting": "1.7.8",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}

413
Packages/packages-lock.json

@ -0,0 +1,413 @@
{
"dependencies": {
"com.unity.collab-proxy": {
"version": "1.17.7",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.services.core": "1.0.1"
},
"url": "https://packages.unity.com"
},
"com.unity.editorcoroutines": {
"version": "1.0.0",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.ext.nunit": {
"version": "1.0.6",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.feature.development": {
"version": "1.0.1",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.ide.visualstudio": "2.0.16",
"com.unity.ide.rider": "3.0.16",
"com.unity.ide.vscode": "1.2.5",
"com.unity.editorcoroutines": "1.0.0",
"com.unity.performance.profile-analyzer": "1.1.1",
"com.unity.test-framework": "1.1.31",
"com.unity.testtools.codecoverage": "1.2.2"
}
},
"com.unity.ide.rider": {
"version": "3.0.16",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6"
},
"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
"version": "2.0.16",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.test-framework": "1.1.9"
},
"url": "https://packages.unity.com"
},
"com.unity.ide.vscode": {
"version": "1.2.5",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.nuget.newtonsoft-json": {
"version": "3.0.2",
"depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.performance.profile-analyzer": {
"version": "1.1.1",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.services.core": {
"version": "1.6.0",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.nuget.newtonsoft-json": "3.0.2",
"com.unity.modules.androidjni": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.settings-manager": {
"version": "1.0.3",
"depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.31",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.testtools.codecoverage": {
"version": "1.2.2",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.test-framework": "1.0.16",
"com.unity.settings-manager": "1.0.1"
},
"url": "https://packages.unity.com"
},
"com.unity.textmeshpro": {
"version": "3.0.6",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ugui": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.timeline": {
"version": "1.6.4",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.director": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.ugui": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.imgui": "1.0.0"
}
},
"com.unity.visualscripting": {
"version": "1.7.8",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.modules.ai": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.androidjni": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.animation": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.assetbundle": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.audio": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.cloth": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.physics": "1.0.0"
}
},
"com.unity.modules.director": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.animation": "1.0.0"
}
},
"com.unity.modules.imageconversion": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.imgui": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.jsonserialize": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.particlesystem": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.physics": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.physics2d": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.screencapture": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.imageconversion": "1.0.0"
}
},
"com.unity.modules.subsystems": {
"version": "1.0.0",
"depth": 1,
"source": "builtin",
"dependencies": {
"com.unity.modules.jsonserialize": "1.0.0"
}
},
"com.unity.modules.terrain": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.terrainphysics": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.terrain": "1.0.0"
}
},
"com.unity.modules.tilemap": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.physics2d": "1.0.0"
}
},
"com.unity.modules.ui": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.uielements": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.uielementsnative": "1.0.0"
}
},
"com.unity.modules.uielementsnative": {
"version": "1.0.0",
"depth": 1,
"source": "builtin",
"dependencies": {
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
}
},
"com.unity.modules.umbra": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.unityanalytics": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
}
},
"com.unity.modules.unitywebrequest": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.unitywebrequestassetbundle": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0"
}
},
"com.unity.modules.unitywebrequestaudio": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.audio": "1.0.0"
}
},
"com.unity.modules.unitywebrequesttexture": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0"
}
},
"com.unity.modules.unitywebrequestwww": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0"
}
},
"com.unity.modules.vehicles": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.physics": "1.0.0"
}
},
"com.unity.modules.video": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0"
}
},
"com.unity.modules.vr": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
},
"com.unity.modules.wind": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.xr": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.subsystems": "1.0.0"
}
}
}
}

19
ProjectSettings/AudioManager.asset

@ -0,0 +1,19 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!11 &1
AudioManager:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Volume: 1
Rolloff Scale: 1
Doppler Factor: 1
Default Speaker Mode: 2
m_SampleRate: 0
m_DSPBufferSize: 1024
m_VirtualVoiceCount: 512
m_RealVoiceCount: 32
m_SpatializerPlugin:
m_AmbisonicDecoderPlugin:
m_DisableAudio: 0
m_VirtualizeEffects: 1
m_RequestedDSPBufferSize: 1024

6
ProjectSettings/ClusterInputManager.asset

@ -0,0 +1,6 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!236 &1
ClusterInputManager:
m_ObjectHideFlags: 0
m_Inputs: []

34
ProjectSettings/DynamicsManager.asset

@ -0,0 +1,34 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 11
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
m_DefaultSolverVelocityIterations: 1
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 250, y: 250, z: 250}
m_WorldSubdivisions: 8
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
m_DefaultMaxAngluarSpeed: 7

8
ProjectSettings/EditorBuildSettings.asset

@ -0,0 +1,8 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1045 &1
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes: []
m_configObjects: {}

30
ProjectSettings/EditorSettings.asset

@ -0,0 +1,30 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!159 &1
EditorSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
m_ExternalVersionControlSupport: Visible Meta Files
m_SerializationMode: 2
m_LineEndingsForNewScripts: 0
m_DefaultBehaviorMode: 0
m_PrefabRegularEnvironment: {fileID: 0}
m_PrefabUIEnvironment: {fileID: 0}
m_SpritePackerMode: 0
m_SpritePackerPaddingPower: 1
m_EtcTextureCompressorBehavior: 1
m_EtcTextureFastCompressor: 1
m_EtcTextureNormalCompressor: 2
m_EtcTextureBestCompressor: 4
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
m_ProjectGenerationRootNamespace:
m_CollabEditorSettings:
inProgressEnabled: 1
m_EnableTextureStreamingInEditMode: 1
m_EnableTextureStreamingInPlayMode: 1
m_AsyncShaderCompilation: 1
m_EnterPlayModeOptionsEnabled: 0
m_EnterPlayModeOptions: 3
m_ShowLightmapResolutionOverlay: 1
m_UseLegacyProbeSampleCount: 0
m_SerializeInlineMappingsOnOneLine: 1

13
ProjectSettings/GameCoreScarlettSettings.asset

@ -0,0 +1,13 @@
{
"buildSubtarget": 0,
"deploymentMethod": 0,
"deploymentDrive": 0,
"scid": "00000000-0000-0000-0000-000000000000",
"packageEncryption": 0,
"localizationPathOverride": "",
"resourcePriPathOverride": "",
"xboxSeriesSResolutionWidth": 2560,
"xboxSeriesSResolutionHeight": 1440,
"xboxSeriesXResolutionWidth": 3840,
"xboxSeriesXResolutionHeight": 2160
}

16
ProjectSettings/GameCoreXboxOneSettings.asset

@ -0,0 +1,16 @@
{
"buildSubtarget": 0,
"deploymentMethod": 0,
"deploymentDrive": 0,
"scid": "00000000-0000-0000-0000-000000000000",
"packageEncryption": 0,
"localizationPathOverride": "",
"resourcePriPathOverride": "",
"xboxOneResolutionWidth": 1920,
"xboxOneResolutionHeight": 1080,
"xboxOneSResolutionWidth": 1920,
"xboxOneSResolutionHeight": 1080,
"xboxOneXResolutionWidth": 3840,
"xboxOneXResolutionHeight": 2160,
"esramDisabled": false
}

63
ProjectSettings/GraphicsSettings.asset

@ -0,0 +1,63 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
serializedVersion: 13
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
m_DeferredReflections:
m_Mode: 1
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
m_ScreenSpaceShadows:
m_Mode: 1
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
m_LegacyDeferred:
m_Mode: 1
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals:
m_Mode: 1
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
m_MotionVectors:
m_Mode: 1
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
m_LightHalo:
m_Mode: 1
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1
m_TierSettings: []
m_LightmapStripping: 0
m_FogStripping: 0
m_InstancingStripping: 0
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1
m_LightmapKeepDynamicDirCombined: 1
m_LightmapKeepShadowMask: 1
m_LightmapKeepSubtractive: 1
m_FogKeepLinear: 1
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
m_LogWhenShaderIsCompiled: 0
m_AllowEnlightenSupportForUpgradedProject: 0

295
ProjectSettings/InputManager.asset

@ -0,0 +1,295 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!13 &1
InputManager:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Axes:
- serializedVersion: 3
m_Name: Horizontal
descriptiveName:
descriptiveNegativeName:
negativeButton: left
positiveButton: right
altNegativeButton: a
altPositiveButton: d
gravity: 3
dead: 0.001
sensitivity: 3
snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Vertical
descriptiveName:
descriptiveNegativeName:
negativeButton: down
positiveButton: up
altNegativeButton: s
altPositiveButton: w
gravity: 3
dead: 0.001
sensitivity: 3
snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire1
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left ctrl
altNegativeButton:
altPositiveButton: mouse 0
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire2
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left alt
altNegativeButton:
altPositiveButton: mouse 1
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire3
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left shift
altNegativeButton:
altPositiveButton: mouse 2
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Jump
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: space
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Mouse X
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.1
snap: 0
invert: 0
type: 1
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Mouse Y
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.1
snap: 0
invert: 0
type: 1
axis: 1
joyNum: 0
- serializedVersion: 3
m_Name: Mouse ScrollWheel
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.1
snap: 0
invert: 0
type: 1
axis: 2
joyNum: 0
- serializedVersion: 3
m_Name: Horizontal
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0.19
sensitivity: 1
snap: 0
invert: 0
type: 2
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Vertical
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0.19
sensitivity: 1
snap: 0
invert: 1
type: 2
axis: 1
joyNum: 0
- serializedVersion: 3
m_Name: Fire1
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 0
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire2
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 1
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire3
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 2
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Jump
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 3
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Submit
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: return
altNegativeButton:
altPositiveButton: joystick button 0
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Submit
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: enter
altNegativeButton:
altPositiveButton: space
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Cancel
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: escape
altNegativeButton:
altPositiveButton: joystick button 1
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0

35
ProjectSettings/MemorySettings.asset

@ -0,0 +1,35 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!387306366 &1
MemorySettings:
m_ObjectHideFlags: 0
m_EditorMemorySettings:
m_MainAllocatorBlockSize: -1
m_ThreadAllocatorBlockSize: -1
m_MainGfxBlockSize: -1
m_ThreadGfxBlockSize: -1
m_CacheBlockSize: -1
m_TypetreeBlockSize: -1
m_ProfilerBlockSize: -1
m_ProfilerEditorBlockSize: -1
m_BucketAllocatorGranularity: -1
m_BucketAllocatorBucketsCount: -1
m_BucketAllocatorBlockSize: -1
m_BucketAllocatorBlockCount: -1
m_ProfilerBucketAllocatorGranularity: -1
m_ProfilerBucketAllocatorBucketsCount: -1
m_ProfilerBucketAllocatorBlockSize: -1
m_ProfilerBucketAllocatorBlockCount: -1
m_TempAllocatorSizeMain: -1
m_JobTempAllocatorBlockSize: -1
m_BackgroundJobTempAllocatorBlockSize: -1
m_JobTempAllocatorReducedBlockSize: -1
m_TempAllocatorSizeGIBakingWorker: -1
m_TempAllocatorSizeNavMeshWorker: -1
m_TempAllocatorSizeAudioWorker: -1
m_TempAllocatorSizeCloudWorker: -1
m_TempAllocatorSizeGfx: -1
m_TempAllocatorSizeJobWorker: -1
m_TempAllocatorSizeBackgroundWorker: -1
m_TempAllocatorSizePreloadManager: -1
m_PlatformMemorySettings: {}

91
ProjectSettings/NavMeshAreas.asset

@ -0,0 +1,91 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!126 &1
NavMeshProjectSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
areas:
- name: Walkable
cost: 1
- name: Not Walkable
cost: 1
- name: Jump
cost: 2
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
m_LastAgentTypeID: -887442657
m_Settings:
- serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.75
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
m_Flags: 0
m_SettingNames:
- Humanoid

48
ProjectSettings/PS5Settings.json

@ -0,0 +1,48 @@
{
"MonoBehaviour": {
"m_Enabled": true,
"m_EditorHideFlags": 0,
"m_Name": "",
"m_EditorClassIdentifier": "UnityEditor.PS5.Extensions:UnityEditor.PS5:PS5Settings",
"npConfigZipPath": "",
"monoEnv": "",
"scriptOptimizationLevel": 2,
"enableApplicationExit": false,
"resetTempFolder": true,
"disableAutoHideSplash": false,
"playerPrefsSupport": false,
"appType": 0,
"restrictedAudioUsageRights": false,
"backgroundImagePath": "",
"startupBackgroundImagePath": "",
"startupForegroundImagePath": "",
"startupImagesFolder": "",
"iconImagesFolder": "",
"bgmPath": "",
"playerPrefsMaxSize": 32768,
"videoOutInitialWidth": 1920,
"useResolutionFallback": false,
"videoOutPixelFormat": 0,
"videoOutOutputMode": 1,
"paramFilePath": "",
"passcode": "43Qhdb1LKPSQtajdtkZiXMrQn2mgGHrU",
"updateReferencePackage": "",
"includedModules": [],
"sharedBinaryContentLabels": [],
"sharedBinarySystemFolders": [],
"workspaceName": "workspace0",
"buildCompressionType": 0,
"buildCompressionLevel": 0,
"keepPackageFiles": false,
"buildSubtarget": 0,
"sdkOverride": "",
"saveDataImagePath": "",
"configFileParsed": false,
"operatingSystemCanDisableSplashScreen": false,
"supportsVR": false,
"requiresVR": false,
"vrrSupport": 0,
"psvr2PlayAreaSupport": 0,
"psvr2DetailedGazeTrackingStatusEnabled": false
}
}

35
ProjectSettings/PackageManagerSettings.asset

@ -0,0 +1,35 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
m_ObjectHideFlags: 61
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier:
m_EnablePreReleasePackages: 0
m_EnablePackageDependencies: 0
m_AdvancedSettingsExpanded: 1
m_ScopedRegistriesSettingsExpanded: 1
m_SeeAllPackageVersions: 0
oneTimeWarningShown: 0
m_Registries:
- m_Id: main
m_Name:
m_Url: https://packages.unity.com
m_Scopes: []
m_IsDefault: 1
m_Capabilities: 7
m_UserSelectedRegistryName:
m_UserAddingNewScopedRegistry: 0
m_RegistryInfoDraft:
m_Modified: 0
m_ErrorMessage:
m_UserModificationsInstanceId: -830
m_OriginalInstanceId: -832
m_LoadAssets: 0

7
ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json

@ -0,0 +1,7 @@
{
"m_Name": "Settings",
"m_Path": "ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json",
"m_Dictionary": {
"m_DictionaryValues": []
}
}

56
ProjectSettings/Physics2DSettings.asset

@ -0,0 +1,56 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!19 &1
Physics2DSettings:
m_ObjectHideFlags: 0
serializedVersion: 4
m_Gravity: {x: 0, y: -9.81}
m_DefaultMaterial: {fileID: 0}
m_VelocityIterations: 8
m_PositionIterations: 3
m_VelocityThreshold: 1
m_MaxLinearCorrection: 0.2
m_MaxAngularCorrection: 8
m_MaxTranslationSpeed: 100
m_MaxRotationSpeed: 360
m_BaumgarteScale: 0.2
m_BaumgarteTimeOfImpactScale: 0.75
m_TimeToSleep: 0.5
m_LinearSleepTolerance: 0.01
m_AngularSleepTolerance: 2
m_DefaultContactOffset: 0.01
m_JobOptions:
serializedVersion: 2
useMultithreading: 0
useConsistencySorting: 0
m_InterpolationPosesPerJob: 100
m_NewContactsPerJob: 30
m_CollideContactsPerJob: 100
m_ClearFlagsPerJob: 200
m_ClearBodyForcesPerJob: 200
m_SyncDiscreteFixturesPerJob: 50
m_SyncContinuousFixturesPerJob: 50
m_FindNearestContactsPerJob: 100
m_UpdateTriggerContactsPerJob: 100
m_IslandSolverCostThreshold: 100
m_IslandSolverBodyCostScale: 1
m_IslandSolverContactCostScale: 10
m_IslandSolverJointCostScale: 10
m_IslandSolverBodiesPerJob: 50
m_IslandSolverContactsPerJob: 50
m_AutoSimulation: 1
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
m_CallbacksOnDisable: 1
m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0
m_AlwaysShowColliders: 0
m_ShowColliderSleep: 1
m_ShowColliderContacts: 0
m_ShowColliderAABB: 0
m_ContactArrowScale: 0.2
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff

7
ProjectSettings/PresetManager.asset

@ -0,0 +1,7 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1386491679 &1
PresetManager:
m_ObjectHideFlags: 0
serializedVersion: 2
m_DefaultPresets: {}

719
ProjectSettings/ProjectSettings.asset

@ -0,0 +1,719 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 23
productGUID: c761d4da6d67eda46b3111988a48b64b
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
defaultScreenOrientation: 4
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: FSRTestBuiltin
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
m_ShowUnitySplashScreen: 1
m_ShowUnitySplashLogo: 1
m_SplashScreenOverlayOpacity: 1
m_SplashScreenAnimation: 1
m_SplashScreenLogoStyle: 1
m_SplashScreenDrawMode: 0
m_SplashScreenBackgroundAnimationZoom: 1
m_SplashScreenLogoAnimationZoom: 1
m_SplashScreenBackgroundLandscapeAspect: 1
m_SplashScreenBackgroundPortraitAspect: 1
m_SplashScreenBackgroundLandscapeUvs:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
m_SplashScreenBackgroundPortraitUvs:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
m_SplashScreenLogos: []
m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1920
defaultScreenHeight: 1080
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0
m_ActiveColorSpace: 1
m_MTRendering: 1
mipStripping: 0
numberOfMipsStripped: 0
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
iosUseCustomAppBackgroundBehavior: 0
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1
allowedAutorotateToLandscapeRight: 1
allowedAutorotateToLandscapeLeft: 1
useOSAutorotation: 1
use32BitDisplayBuffer: 1
preserveFramebufferAlpha: 0
disableDepthAndStencilBuffers: 0
androidStartInFullscreen: 1
androidRenderOutsideSafeArea: 1
androidUseSwappy: 1
androidBlitType: 0
androidResizableWindow: 0
androidDefaultWindowWidth: 1920
androidDefaultWindowHeight: 1080
androidMinimumWindowWidth: 400
androidMinimumWindowHeight: 300
androidFullscreenMode: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 1
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
Force IOS Speakers When Recording: 0
deferSystemGesturesMode: 0
hideHomeButton: 0
submitAnalytics: 1
usePlayerLog: 1
bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
resizableWindow: 0
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
gpuSkinning: 1
xboxPIXTextureCapture: 0
xboxEnableAvatar: 0
xboxEnableKinect: 0
xboxEnableKinectAutoTracking: 0
xboxEnableFitness: 0
visibleInBackground: 1
allowFullscreenSwitch: 1
fullscreenMode: 1
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0
xboxEnablePIXSampling: 0
metalFramebufferOnly: 0
xboxOneResolution: 0
xboxOneSResolution: 0
xboxOneXResolution: 3
xboxOneMonoLoggingLevel: 0
xboxOneLoggingLevel: 1
xboxOneDisableEsram: 0
xboxOneEnableTypeOptimization: 0
xboxOnePresentImmediateThreshold: 0
switchQueueCommandMemory: 0
switchQueueControlMemory: 16384
switchQueueComputeMemory: 262144
switchNVNShaderPoolsGranularity: 33554432
switchNVNDefaultPoolsGranularity: 16777216
switchNVNOtherPoolsGranularity: 16777216
switchNVNMaxPublicTextureIDCount: 0
switchNVNMaxPublicSamplerIDCount: 0
stadiaPresentMode: 0
stadiaTargetFramerate: 0
vulkanNumSwapchainBuffers: 3
vulkanEnableSetSRGBWrite: 0
vulkanEnablePreTransform: 1
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
m_SupportedAspectRatios:
4:3: 1
5:4: 1
16:10: 1
16:9: 1
Others: 1
bundleVersion: 0.1
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
xboxOneDisableKinectGpuReservation: 1
xboxOneEnable7thCore: 1
vrSettings:
enable360StereoCapture: 0
isWsaHolographicRemotingEnabled: 0
enableFrameTimingStats: 0
enableOpenGLProfilerGPURecorders: 1
useHDRDisplay: 0
D3DHDRBitDepth: 0
m_ColorGamuts: 00000000
targetPixelDensity: 30
resolutionScalingMode: 0
resetResolutionOnWindowResize: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Standalone: com.DefaultCompany.FSRTestBuiltin
buildNumber:
Standalone: 0
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
stripEngineCode: 1
iPhoneStrippingLevel: 0
iPhoneScriptCallOptimization: 0
ForceInternetPermission: 0
ForceSDCardPermission: 0
CreateWallpaper: 0
APKExpansionFiles: 0
keepLoadedShadersAlive: 0
StripUnusedMeshComponents: 1
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 11.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 11.0
uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1
uIStatusBarHidden: 1
uIExitOnSuspend: 0
uIStatusBarStyle: 0
appleTVSplashScreen: {fileID: 0}
appleTVSplashScreen2x: {fileID: 0}
tvOSSmallIconLayers: []
tvOSSmallIconLayers2x: []
tvOSLargeIconLayers: []
tvOSLargeIconLayers2x: []
tvOSTopShelfImageLayers: []
tvOSTopShelfImageLayers2x: []
tvOSTopShelfImageWideLayers: []
tvOSTopShelfImageWideLayers2x: []
iOSLaunchScreenType: 0
iOSLaunchScreenPortrait: {fileID: 0}
iOSLaunchScreenLandscape: {fileID: 0}
iOSLaunchScreenBackgroundColor:
serializedVersion: 2
rgba: 0
iOSLaunchScreenFillPct: 100
iOSLaunchScreenSize: 100
iOSLaunchScreenCustomXibPath:
iOSLaunchScreeniPadType: 0
iOSLaunchScreeniPadImage: {fileID: 0}
iOSLaunchScreeniPadBackgroundColor:
serializedVersion: 2
rgba: 0
iOSLaunchScreeniPadFillPct: 100
iOSLaunchScreeniPadSize: 100
iOSLaunchScreeniPadCustomXibPath:
iOSLaunchScreenCustomStoryboardPath:
iOSLaunchScreeniPadCustomStoryboardPath:
iOSDeviceRequirements: []
iOSURLSchemes: []
macOSURLSchemes: []
iOSBackgroundModes: 0
iOSMetalForceHardShadows: 0
metalEditorSupport: 1
metalAPIValidation: 1
iOSRenderExtraFrameOnPause: 0
iosCopyPluginsCodeInsteadOfSymlink: 0
appleDeveloperTeamID:
iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
iOSManualSigningProvisioningProfileType: 0
tvOSManualSigningProvisioningProfileType: 0
appleEnableAutomaticSigning: 0
iOSRequireARKit: 0
iOSAutomaticallyDetectAndAddCapabilities: 1
appleEnableProMotion: 0
shaderPrecisionModel: 0
clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
templatePackageId: com.unity.template.3d@8.1.3
templateDefaultScene: Assets/Scenes/SampleScene.unity
useCustomMainManifest: 0
useCustomLauncherManifest: 0
useCustomMainGradleTemplate: 0
useCustomLauncherGradleManifest: 0
useCustomBaseGradleTemplate: 0
useCustomGradlePropertiesTemplate: 0
useCustomProguardFile: 0
AndroidTargetArchitectures: 1
AndroidTargetDevices: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
AndroidKeyaliasName:
AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 0
AndroidIsGame: 1
AndroidEnableTango: 0
androidEnableBanner: 1
androidUseLowAccuracyLocation: 0
androidUseCustomKeystore: 0
m_AndroidBanners:
- width: 320
height: 180
banner: {fileID: 0}
androidGamepadSupportLevel: 0
chromeosInputEmulation: 1
AndroidMinifyWithR8: 0
AndroidMinifyRelease: 0
AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching:
- m_BuildTarget: Standalone
m_StaticBatching: 1
m_DynamicBatching: 0
- m_BuildTarget: tvOS
m_StaticBatching: 1
m_DynamicBatching: 0
- m_BuildTarget: Android
m_StaticBatching: 1
m_DynamicBatching: 0
- m_BuildTarget: iPhone
m_StaticBatching: 1
m_DynamicBatching: 0
- m_BuildTarget: WebGL
m_StaticBatching: 0
m_DynamicBatching: 0
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs:
- m_BuildTarget: MacStandaloneSupport
m_GraphicsJobs: 0
- m_BuildTarget: Switch
m_GraphicsJobs: 1
- m_BuildTarget: MetroSupport
m_GraphicsJobs: 1
- m_BuildTarget: AppleTVSupport
m_GraphicsJobs: 0
- m_BuildTarget: BJMSupport
m_GraphicsJobs: 1
- m_BuildTarget: LinuxStandaloneSupport
m_GraphicsJobs: 1
- m_BuildTarget: PS4Player
m_GraphicsJobs: 1
- m_BuildTarget: iOSSupport
m_GraphicsJobs: 0
- m_BuildTarget: WindowsStandaloneSupport
m_GraphicsJobs: 1
- m_BuildTarget: XboxOnePlayer
m_GraphicsJobs: 1
- m_BuildTarget: LuminSupport
m_GraphicsJobs: 0
- m_BuildTarget: AndroidPlayer
m_GraphicsJobs: 0
- m_BuildTarget: WebGLSupport
m_GraphicsJobs: 0
m_BuildTargetGraphicsJobMode:
- m_BuildTarget: PS4Player
m_GraphicsJobMode: 0
- m_BuildTarget: XboxOnePlayer
m_GraphicsJobMode: 0
m_BuildTargetGraphicsAPIs:
- m_BuildTarget: AndroidPlayer
m_APIs: 150000000b000000
m_Automatic: 1
- m_BuildTarget: iOSSupport
m_APIs: 10000000
m_Automatic: 1
- m_BuildTarget: AppleTVSupport
m_APIs: 10000000
m_Automatic: 1
- m_BuildTarget: WebGLSupport
m_APIs: 0b000000
m_Automatic: 1
m_BuildTargetVRSettings:
- m_BuildTarget: Standalone
m_Enabled: 0
m_Devices:
- Oculus
- OpenVR
m_DefaultShaderChunkSizeInMB: 16
m_DefaultShaderChunkCount: 0
openGLRequireES31: 0
openGLRequireES31AEP: 0
openGLRequireES32: 0
m_TemplateCustomTags: {}
mobileMTRendering:
Android: 1
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality:
- m_BuildTarget: Android
m_EncodingQuality: 1
- m_BuildTarget: iPhone
m_EncodingQuality: 1
- m_BuildTarget: tvOS
m_EncodingQuality: 1
m_BuildTargetGroupLightmapSettings: []
m_BuildTargetNormalMapEncoding:
- m_BuildTarget: Android
m_Encoding: 1
- m_BuildTarget: iPhone
m_Encoding: 1
- m_BuildTarget: tvOS
m_Encoding: 1
m_BuildTargetDefaultTextureCompressionFormat:
- m_BuildTarget: Android
m_Format: 3
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
enableInternalProfiler: 0
logObjCUncaughtExceptions: 1
enableCrashReportAPI: 0
cameraUsageDescription:
locationUsageDescription:
microphoneUsageDescription:
bluetoothUsageDescription:
switchNMETAOverride:
switchNetLibKey:
switchSocketMemoryPoolSize: 6144
switchSocketAllocatorPoolSize: 128
switchSocketConcurrencyLimit: 14
switchScreenResolutionBehavior: 2
switchUseCPUProfiler: 0
switchUseGOLDLinker: 0
switchLTOSetting: 0
switchApplicationID: 0x01004b9000490000
switchNSODependencies:
switchTitleNames_0:
switchTitleNames_1:
switchTitleNames_2:
switchTitleNames_3:
switchTitleNames_4:
switchTitleNames_5:
switchTitleNames_6:
switchTitleNames_7:
switchTitleNames_8:
switchTitleNames_9:
switchTitleNames_10:
switchTitleNames_11:
switchTitleNames_12:
switchTitleNames_13:
switchTitleNames_14:
switchTitleNames_15:
switchPublisherNames_0:
switchPublisherNames_1:
switchPublisherNames_2:
switchPublisherNames_3:
switchPublisherNames_4:
switchPublisherNames_5:
switchPublisherNames_6:
switchPublisherNames_7:
switchPublisherNames_8:
switchPublisherNames_9:
switchPublisherNames_10:
switchPublisherNames_11:
switchPublisherNames_12:
switchPublisherNames_13:
switchPublisherNames_14:
switchPublisherNames_15:
switchIcons_0: {fileID: 0}
switchIcons_1: {fileID: 0}
switchIcons_2: {fileID: 0}
switchIcons_3: {fileID: 0}
switchIcons_4: {fileID: 0}
switchIcons_5: {fileID: 0}
switchIcons_6: {fileID: 0}
switchIcons_7: {fileID: 0}
switchIcons_8: {fileID: 0}
switchIcons_9: {fileID: 0}
switchIcons_10: {fileID: 0}
switchIcons_11: {fileID: 0}
switchIcons_12: {fileID: 0}
switchIcons_13: {fileID: 0}
switchIcons_14: {fileID: 0}
switchIcons_15: {fileID: 0}
switchSmallIcons_0: {fileID: 0}
switchSmallIcons_1: {fileID: 0}
switchSmallIcons_2: {fileID: 0}
switchSmallIcons_3: {fileID: 0}
switchSmallIcons_4: {fileID: 0}
switchSmallIcons_5: {fileID: 0}
switchSmallIcons_6: {fileID: 0}
switchSmallIcons_7: {fileID: 0}
switchSmallIcons_8: {fileID: 0}
switchSmallIcons_9: {fileID: 0}
switchSmallIcons_10: {fileID: 0}
switchSmallIcons_11: {fileID: 0}
switchSmallIcons_12: {fileID: 0}
switchSmallIcons_13: {fileID: 0}
switchSmallIcons_14: {fileID: 0}
switchSmallIcons_15: {fileID: 0}
switchManualHTML:
switchAccessibleURLs:
switchLegalInformation:
switchMainThreadStackSize: 1048576
switchPresenceGroupId:
switchLogoHandling: 0
switchReleaseVersion: 0
switchDisplayVersion: 1.0.0
switchStartupUserAccount: 0
switchTouchScreenUsage: 0
switchSupportedLanguagesMask: 0
switchLogoType: 0
switchApplicationErrorCodeCategory:
switchUserAccountSaveDataSize: 0
switchUserAccountSaveDataJournalSize: 0
switchApplicationAttribute: 0
switchCardSpecSize: -1
switchCardSpecClock: -1
switchRatingsMask: 0
switchRatingsInt_0: 0
switchRatingsInt_1: 0
switchRatingsInt_2: 0
switchRatingsInt_3: 0
switchRatingsInt_4: 0
switchRatingsInt_5: 0
switchRatingsInt_6: 0
switchRatingsInt_7: 0
switchRatingsInt_8: 0
switchRatingsInt_9: 0
switchRatingsInt_10: 0
switchRatingsInt_11: 0
switchRatingsInt_12: 0
switchLocalCommunicationIds_0:
switchLocalCommunicationIds_1:
switchLocalCommunicationIds_2:
switchLocalCommunicationIds_3:
switchLocalCommunicationIds_4:
switchLocalCommunicationIds_5:
switchLocalCommunicationIds_6:
switchLocalCommunicationIds_7:
switchParentalControl: 0
switchAllowsScreenshot: 1
switchAllowsVideoCapturing: 1
switchAllowsRuntimeAddOnContentInstall: 0
switchDataLossConfirmation: 0
switchUserAccountLockEnabled: 0
switchSystemResourceMemory: 16777216
switchSupportedNpadStyles: 22
switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0
switchSupportedNpadCount: 8
switchSocketConfigEnabled: 0
switchTcpInitialSendBufferSize: 32
switchTcpInitialReceiveBufferSize: 64
switchTcpAutoSendBufferSizeMax: 256
switchTcpAutoReceiveBufferSizeMax: 256
switchUdpSendBufferSize: 9
switchUdpReceiveBufferSize: 42
switchSocketBufferEfficiency: 4
switchSocketInitializeEnabled: 1
switchNetworkInterfaceManagerInitializeEnabled: 1
switchPlayerConnectionEnabled: 1
switchUseNewStyleFilepaths: 0
switchUseLegacyFmodPriorities: 1
switchUseMicroSleepForYield: 1
switchEnableRamDiskSupport: 0
switchMicroSleepForYieldTime: 25
switchRamDiskSpaceSize: 12
ps4NPAgeRating: 12
ps4NPTitleSecret:
ps4NPTrophyPackPath:
ps4ParentalLevel: 11
ps4ContentID: ED1633-NPXX51362_00-0000000000000000
ps4Category: 0
ps4MasterVersion: 01.00
ps4AppVersion: 01.00
ps4AppType: 0
ps4ParamSfxPath:
ps4VideoOutPixelFormat: 0
ps4VideoOutInitialWidth: 1920
ps4VideoOutBaseModeInitialWidth: 1920
ps4VideoOutReprojectionRate: 60
ps4PronunciationXMLPath:
ps4PronunciationSIGPath:
ps4BackgroundImagePath:
ps4StartupImagePath:
ps4StartupImagesFolder:
ps4IconImagesFolder:
ps4SaveDataImagePath:
ps4SdkOverride:
ps4BGMPath:
ps4ShareFilePath:
ps4ShareOverlayImagePath:
ps4PrivacyGuardImagePath:
ps4ExtraSceSysFile:
ps4NPtitleDatPath:
ps4RemotePlayKeyAssignment: -1
ps4RemotePlayKeyMappingDir:
ps4PlayTogetherPlayerCount: 0
ps4EnterButtonAssignment: 1
ps4ApplicationParam1: 0
ps4ApplicationParam2: 0
ps4ApplicationParam3: 0
ps4ApplicationParam4: 0
ps4DownloadDataSize: 0
ps4GarlicHeapSize: 2048
ps4ProGarlicHeapSize: 2560
playerPrefsMaxSize: 32768
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
ps4pnSessions: 1
ps4pnPresence: 1
ps4pnFriends: 1
ps4pnGameCustomData: 1
playerPrefsSupport: 0
enableApplicationExit: 0
resetTempFolder: 1
restrictedAudioUsageRights: 0
ps4UseResolutionFallback: 0
ps4ReprojectionSupport: 0
ps4UseAudio3dBackend: 0
ps4UseLowGarlicFragmentationMode: 1
ps4SocialScreenEnabled: 0
ps4ScriptOptimizationLevel: 0
ps4Audio3dVirtualSpeakerCount: 14
ps4attribCpuUsage: 0
ps4PatchPkgPath:
ps4PatchLatestPkgPath:
ps4PatchChangeinfoPath:
ps4PatchDayOne: 0
ps4attribUserManagement: 0
ps4attribMoveSupport: 0
ps4attrib3DSupport: 0
ps4attribShareSupport: 0
ps4attribExclusiveVR: 0
ps4disableAutoHideSplash: 0
ps4videoRecordingFeaturesUsed: 0
ps4contentSearchFeaturesUsed: 0
ps4CompatibilityPS5: 0
ps4AllowPS5Detection: 0
ps4GPU800MHz: 1
ps4attribEyeToEyeDistanceSettingVR: 0
ps4IncludedModules: []
ps4attribVROutputEnabled: 0
monoEnv:
splashScreenBackgroundSourceLandscape: {fileID: 0}
splashScreenBackgroundSourcePortrait: {fileID: 0}
blurSplashScreenBackground: 1
spritePackerPolicy:
webGLMemorySize: 16
webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0
webGLDataCaching: 1
webGLDebugSymbols: 0
webGLEmscriptenArgs:
webGLModulesDirectory:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
webGLCompressionFormat: 1
webGLWasmArithmeticExceptions: 0
webGLLinkerTarget: 1
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
webGLPowerPreference: 2
scriptingDefineSymbols: {}
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
suppressCommonWarnings: 1
allowUnsafeCode: 0
useDeterministicCompilation: 1
enableRoslynAnalyzers: 1
selectedPlatform: 0
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
gcIncremental: 1
assemblyVersionValidation: 1
gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
m_MobileRenderingPath: 1
metroPackageName: Template_3D
metroPackageVersion:
metroCertificatePath:
metroCertificatePassword:
metroCertificateSubject:
metroCertificateIssuer:
metroCertificateNotAfter: 0000000000000000
metroApplicationDescription: Template_3D
wsaImages: {}
metroTileShortName:
metroTileShowName: 0
metroMediumTileShowName: 0
metroLargeTileShowName: 0
metroWideTileShowName: 0
metroSupportStreamingInstall: 0
metroLastRequiredScene: 0
metroDefaultTileSize: 1
metroTileForegroundText: 2
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
metroSplashScreenUseBackgroundColor: 0
platformCapabilities: {}
metroTargetDeviceFamilies: {}
metroFTAName:
metroFTAFileTypes: []
metroProtocolName:
vcxProjDefaultLanguage:
XboxOneProductId:
XboxOneUpdateKey:
XboxOneSandboxId:
XboxOneContentId:
XboxOneTitleId:
XboxOneSCId:
XboxOneGameOsOverridePath:
XboxOnePackagingOverridePath:
XboxOneAppManifestOverridePath:
XboxOneVersion: 1.0.0.0
XboxOnePackageEncryption: 0
XboxOnePackageUpdateGranularity: 2
XboxOneDescription:
XboxOneLanguage:
- enus
XboxOneCapability: []
XboxOneGameRating: {}
XboxOneIsContentPackage: 0
XboxOneEnhancedXboxCompatibilityMode: 0
XboxOneEnableGPUVariability: 1
XboxOneSockets: {}
XboxOneSplashScreen: {fileID: 0}
XboxOneAllowedProductIds: []
XboxOnePersistentLocalStorageSize: 0
XboxOneXTitleMemory: 8
XboxOneOverrideIdentityName:
XboxOneOverrideIdentityPublisher:
vrEditorSettings: {}
cloudServicesEnabled:
UNet: 1
luminIcon:
m_Name:
m_ModelFolderPath:
m_PortalFolderPath:
luminCert:
m_CertPath:
m_SignPackage: 1
luminIsChannelApp: 0
luminVersion:
m_VersionCode: 1
m_VersionName:
apiCompatibilityLevel: 6
activeInputHandler: 0
windowsGamepadBackendHint: 0
cloudProjectId:
framebufferDepthMemorylessMode: 0
qualitySettingsNames: []
projectName:
organizationId:
cloudEnabled: 0
legacyClampBlendShapeWeights: 0
playerDataPath:
forceSRGBBlit: 1
virtualTexturingSupportEnabled: 0

2
ProjectSettings/ProjectVersion.txt

@ -0,0 +1,2 @@
m_EditorVersion: 2021.3.16f1
m_EditorVersionWithRevision: 2021.3.16f1 (4016570cf34f)

241
ProjectSettings/QualitySettings.asset

@ -0,0 +1,241 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!47 &1
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 5
m_QualitySettings:
- serializedVersion: 2
name: Very Low
pixelLightCount: 0
shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 15
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 1
textureQuality: 1
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: 0.3
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Low
pixelLightCount: 0
shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 2
textureQuality: 0
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: 0.4
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 16
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Medium
pixelLightCount: 1
shadows: 1
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 20
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 1
lodBias: 0.7
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 64
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: High
pixelLightCount: 2
shadows: 2
shadowResolution: 1
shadowProjection: 1
shadowCascades: 2
shadowDistance: 40
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 1
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 256
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Very High
pixelLightCount: 3
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 2
shadowDistance: 70
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 1.5
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 1024
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Ultra
pixelLightCount: 4
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 4
shadowDistance: 150
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
GameCoreScarlett: 5
GameCoreXboxOne: 5
Lumin: 5
Nintendo 3DS: 5
Nintendo Switch: 5
PS4: 5
PS5: 5
Server: 0
Stadia: 5
Standalone: 5
WebGL: 3
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
tvOS: 2

6
ProjectSettings/ScarlettGame.config

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Game xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" configVersion="0">
<Identity Name="FSRTestBuiltin" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" Version="1.0.0.0" />
<ShellVisuals DefaultDisplayName="Default Display Name" PublisherDisplayName="DefaultCompany" StoreLogo="StoreLogo.png" Square150x150Logo="Logo.png" Square44x44Logo="SmallLogo.png" Description="Default Description" BackgroundColor="#000000" SplashScreenImage="SplashScreen.png" />
<VirtualMachine />
</Game>

167
ProjectSettings/SceneTemplateSettings.json

@ -0,0 +1,167 @@
{
"templatePinStates": [],
"dependencyTypeInfos": [
{
"userAdded": false,
"type": "UnityEngine.AnimationClip",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.Animations.AnimatorController",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.AnimatorOverrideController",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.Audio.AudioMixerController",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.ComputeShader",
"ignore": true,
"defaultInstantiationMode": 1,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Cubemap",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.GameObject",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.LightingDataAsset",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": false
},
{
"userAdded": false,
"type": "UnityEngine.LightingSettings",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Material",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.MonoScript",
"ignore": true,
"defaultInstantiationMode": 1,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.PhysicMaterial",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.PhysicsMaterial2D",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Rendering.VolumeProfile",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.SceneAsset",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": false
},
{
"userAdded": false,
"type": "UnityEngine.Shader",
"ignore": true,
"defaultInstantiationMode": 1,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.ShaderVariantCollection",
"ignore": true,
"defaultInstantiationMode": 1,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Texture",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Texture2D",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Timeline.TimelineAsset",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
}
],
"defaultDependencyTypeInfo": {
"userAdded": false,
"type": "<default_scene_template_dependencies>",
"ignore": false,
"defaultInstantiationMode": 1,
"supportsModification": true
},
"newSceneOverride": 0
}

43
ProjectSettings/TagManager.asset

@ -0,0 +1,43 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
layers:
- Default
- TransparentFX
- Ignore Raycast
-
- Water
- UI
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
m_SortingLayers:
- name: Default
uniqueID: 0
locked: 0

9
ProjectSettings/TimeManager.asset

@ -0,0 +1,9 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!5 &1
TimeManager:
m_ObjectHideFlags: 0
Fixed Timestep: 0.02
Maximum Allowed Timestep: 0.33333334
m_TimeScale: 1
Maximum Particle Timestep: 0.03

36
ProjectSettings/UnityConnectSettings.asset

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!310 &1
UnityConnectSettings:
m_ObjectHideFlags: 0
serializedVersion: 1
m_Enabled: 0
m_TestMode: 0
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
m_ConfigUrl: https://config.uca.cloud.unity3d.com
m_DashboardUrl: https://dashboard.unity3d.com
m_TestInitMode: 0
CrashReportingSettings:
m_EventUrl: https://perf-events.cloud.unity3d.com
m_Enabled: 0
m_LogBufferSize: 10
m_CaptureEditorExceptions: 1
UnityPurchasingSettings:
m_Enabled: 0
m_TestMode: 0
UnityAnalyticsSettings:
m_Enabled: 0
m_TestMode: 0
m_InitializeOnStartup: 1
m_PackageRequiringCoreStatsPresent: 0
UnityAdsSettings:
m_Enabled: 0
m_InitializeOnStartup: 1
m_TestMode: 0
m_IosGameId:
m_AndroidGameId:
m_GameIds: {}
m_GameId:
PerformanceReportingSettings:
m_Enabled: 0

12
ProjectSettings/VFXManager.asset

@ -0,0 +1,12 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!937362698 &1
VFXManager:
m_ObjectHideFlags: 0
m_IndirectShader: {fileID: 0}
m_CopyBufferShader: {fileID: 0}
m_SortShader: {fileID: 0}
m_StripUpdateShader: {fileID: 0}
m_RenderPipeSettingsPath:
m_FixedTimeStep: 0.016666668
m_MaxDeltaTime: 0.05

8
ProjectSettings/VersionControlSettings.asset

@ -0,0 +1,8 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!890905787 &1
VersionControlSettings:
m_ObjectHideFlags: 0
m_Mode: Visible Meta Files
m_CollabEditorSettings:
inProgressEnabled: 1

10
ProjectSettings/XRSettings.asset

@ -0,0 +1,10 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

6
ProjectSettings/XboxOneGame.config

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Game xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" configVersion="0">
<Identity Name="FSRTestBuiltin" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" Version="1.0.0.0" />
<ShellVisuals DefaultDisplayName="Default Display Name" PublisherDisplayName="DefaultCompany" StoreLogo="StoreLogo.png" Square150x150Logo="Logo.png" Square44x44Logo="SmallLogo.png" Description="Default Description" BackgroundColor="#000000" SplashScreenImage="SplashScreen.png" />
<VirtualMachine />
</Game>

0
ProjectSettings/boot.config

Loading…
Cancel
Save