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@ -103,6 +103,8 @@ namespace FidelityFX |
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commandBuffer.ReleaseTemporaryRT(UavReconstructedPrevNearestDepth); |
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commandBuffer.ReleaseTemporaryRT(UavDilatedDepth); |
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commandBuffer.ReleaseTemporaryRT(UavLockInputLuma); |
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commandBuffer.ReleaseTemporaryRT(UavDilatedReactiveMasks); |
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commandBuffer.ReleaseTemporaryRT(UavPreparedInputColor); |
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} |
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protected void LoadComputeShader(string name) |
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