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Comments and tooltips

mac-autoexp
Nico de Poel 3 years ago
parent
commit
5a0482f0bc
  1. 6
      Assets/Scripts/Fsr2ImageEffect.cs

6
Assets/Scripts/Fsr2ImageEffect.cs

@ -69,9 +69,13 @@ namespace FidelityFX
[Serializable]
public class GenerateReactiveParameters
{
[Tooltip("A value to scale the output")]
[Range(0, 2)] public float scale = 0.5f;
[Tooltip("A threshold value to generate a binary reactive mask")]
[Range(0, 1)] public float cutoffThreshold = 0.2f;
[Tooltip("A value to set for the binary reactive mask")]
[Range(0, 1)] public float binaryValue = 0.9f;
[Tooltip("Flags to determine how to generate the reactive mask")]
public Fsr2.GenerateReactiveFlags flags = Fsr2.GenerateReactiveFlags.ApplyTonemap | Fsr2.GenerateReactiveFlags.ApplyThreshold | Fsr2.GenerateReactiveFlags.UseComponentsMax;
}
@ -266,6 +270,7 @@ namespace FidelityFX
_renderCamera.rect = new Rect(0, 0, _originalRect.width * _renderSize.x / _renderCamera.pixelWidth, _originalRect.height * _renderSize.y / _renderCamera.pixelHeight);
}
// Set up the opaque-only command buffer to make a copy of the camera color buffer right before transparent drawing starts
_opaqueInputCommandBuffer.Clear();
if (autoGenerateReactiveMask || autoGenerateTransparencyAndComposition)
{
@ -314,6 +319,7 @@ namespace FidelityFX
_dispatchDescription.Reset = _reset;
_reset = false;
// Set up the parameters for the optional experimental auto-TCR feature
_dispatchDescription.EnableAutoReactive = autoGenerateTransparencyAndComposition;
if (autoGenerateTransparencyAndComposition)
{

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