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Reset dynamic buffer scale when exiting play mode

master
Nico de Poel 3 years ago
parent
commit
5a0edc2063
  1. 8
      Assets/Scripts/Debug/DebugDumper.cs

8
Assets/Scripts/Debug/DebugDumper.cs

@ -45,10 +45,18 @@ public class DebugDumper : MonoBehaviour
Debug.Log(sb); Debug.Log(sb);
_fsr = GetComponent<Fsr2ImageEffect>(); _fsr = GetComponent<Fsr2ImageEffect>();
}
void OnEnable()
{
ScalableBufferManager.ResizeBuffers(_scaleFactor, _scaleFactor); ScalableBufferManager.ResizeBuffers(_scaleFactor, _scaleFactor);
} }
void OnDisable()
{
ScalableBufferManager.ResizeBuffers(1f, 1f);
}
void Update() void Update()
{ {
if (Input.GetKeyDown(KeyCode.F12)) if (Input.GetKeyDown(KeyCode.F12))

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