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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.

mac-autoexp
Nico de Poel 3 years ago
parent
commit
79046f40b3
  1. 646
      Assets/Scenes/SampleSceneTwoCamera.unity
  2. 7
      Assets/Scenes/SampleSceneTwoCamera.unity.meta
  3. 8
      Assets/Scenes/SampleSceneTwoCamera_Profiles.meta
  4. 115
      Assets/Scenes/SampleSceneTwoCamera_Profiles/Display Camera Profile.asset
  5. 8
      Assets/Scenes/SampleSceneTwoCamera_Profiles/Display Camera Profile.asset.meta
  6. 65
      Assets/Scripts/Debug/Passthru.cs
  7. 11
      Assets/Scripts/Debug/Passthru.cs.meta
  8. 8
      Assets/Textures.meta
  9. 39
      Assets/Textures/CameraTargetTexture.renderTexture
  10. 8
      Assets/Textures/CameraTargetTexture.renderTexture.meta
  11. 39
      Assets/Textures/MotionVectors.renderTexture
  12. 8
      Assets/Textures/MotionVectors.renderTexture.meta

646
Assets/Scenes/SampleSceneTwoCamera.unity

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Assets/Scripts/Debug/Passthru.cs

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// Copyright (c) 2023 Nico de Poel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
#if UNITY_2018_3_OR_NEWER
[ExecuteAlways]
#else
[ExecuteInEditMode]
#endif
[RequireComponent(typeof(Camera))]
public class Passthru : MonoBehaviour
{
public RenderTexture renderTexture;
public RenderTexture motionVectors;
private static readonly int CameraMotionVectors = Shader.PropertyToID("_CameraMotionVectors");
private Camera _camera;
private CommandBuffer _commandBuffer;
private void OnEnable()
{
_camera = GetComponent<Camera>();
_commandBuffer = new CommandBuffer { name = "Passthru" };
_commandBuffer.SetGlobalTexture(CameraMotionVectors, motionVectors);
_commandBuffer.Blit(renderTexture, BuiltinRenderTextureType.CameraTarget);
_camera.AddCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, _commandBuffer);
}
private void OnDisable()
{
if (_commandBuffer != null)
{
if (_camera != null)
_camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, _commandBuffer);
_commandBuffer.Release();
_commandBuffer = null;
}
}
}

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