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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
mac-autoexp
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
mac-autoexp
12 changed files with 962 additions and 0 deletions
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646Assets/Scenes/SampleSceneTwoCamera.unity
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7Assets/Scenes/SampleSceneTwoCamera.unity.meta
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8Assets/Scenes/SampleSceneTwoCamera_Profiles.meta
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115Assets/Scenes/SampleSceneTwoCamera_Profiles/Display Camera Profile.asset
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8Assets/Scenes/SampleSceneTwoCamera_Profiles/Display Camera Profile.asset.meta
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65Assets/Scripts/Debug/Passthru.cs
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11Assets/Scripts/Debug/Passthru.cs.meta
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8Assets/Textures.meta
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39Assets/Textures/CameraTargetTexture.renderTexture
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8Assets/Textures/CameraTargetTexture.renderTexture.meta
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39Assets/Textures/MotionVectors.renderTexture
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8Assets/Textures/MotionVectors.renderTexture.meta
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// Copyright (c) 2023 Nico de Poel
|
|||
//
|
|||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|||
// of this software and associated documentation files (the "Software"), to deal
|
|||
// in the Software without restriction, including without limitation the rights
|
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
|
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//
|
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// The above copyright notice and this permission notice shall be included in all
|
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// copies or substantial portions of the Software.
|
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//
|
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|||
// THE SOFTWARE.
|
|||
|
|||
using System; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.Rendering; |
|||
|
|||
#if UNITY_2018_3_OR_NEWER
|
|||
[ExecuteAlways] |
|||
#else
|
|||
[ExecuteInEditMode] |
|||
#endif
|
|||
[RequireComponent(typeof(Camera))] |
|||
public class Passthru : MonoBehaviour |
|||
{ |
|||
public RenderTexture renderTexture; |
|||
public RenderTexture motionVectors; |
|||
|
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private static readonly int CameraMotionVectors = Shader.PropertyToID("_CameraMotionVectors"); |
|||
|
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private Camera _camera; |
|||
private CommandBuffer _commandBuffer; |
|||
|
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private void OnEnable() |
|||
{ |
|||
_camera = GetComponent<Camera>(); |
|||
|
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_commandBuffer = new CommandBuffer { name = "Passthru" }; |
|||
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|||
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|||
|
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|||
} |
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|
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private void OnDisable() |
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{ |
|||
if (_commandBuffer != null) |
|||
{ |
|||
if (_camera != null) |
|||
_camera.RemoveCommandBuffer(CameraEvent.BeforeImageEffectsOpaque, _commandBuffer); |
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|
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