@ -204,7 +204,7 @@ namespace FidelityFX
// Auto exposure always used to track luma changes in locking logic
commandBuffer.SetRenderTarget(_resources.AutoExposure);
commandBuffer.ClearRenderTarget(false, true, SystemInfo.graphicsDeviceType == GraphicsDeviceType.Metal ? Color.clear : new Color(-1f, 1e8f, 0f, 0f));
commandBuffer.ClearRenderTarget(false, true, new Color(0f, 1e8f, 0f, 0f));
// Reset atomic counter to 0
commandBuffer.SetRenderTarget(_resources.SpdAtomicCounter);