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@ -119,9 +119,6 @@ FfxFloat32x4 SpdReduce4(FfxFloat32x4 v0, FfxFloat32x4 v1, FfxFloat32x4 v2, FfxFl |
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#endif // #if FFX_SPD_PACKED_ONLY |
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//_____________________________________________________________/\_______________________________________________________________ |
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#if defined(FFX_GLSL) && !defined(FFX_SPD_NO_WAVE_OPERATIONS) |
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#extension GL_KHR_shader_subgroup_quad:require |
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#endif |
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void ffxSpdWorkgroupShuffleBarrier() |
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{ |
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@ -578,10 +575,6 @@ void SpdDownsample(FfxUInt32x2 workGroupID, FfxUInt32 localInvocationIndex, FfxU |
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#if FFX_HALF |
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#if defined(FFX_GLSL) |
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#extension GL_EXT_shader_subgroup_extended_types_float16:require |
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#endif |
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FfxFloat16x4 SpdReduceQuadH(FfxFloat16x4 v) |
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{ |
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#if defined(FFX_GLSL) && !defined(FFX_SPD_NO_WAVE_OPERATIONS) |
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