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@ -42,6 +42,8 @@ namespace FidelityFX |
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/// You may also want to store the bias offset value and apply it to any assets that are loaded in on demand.
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/// </summary>
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void ApplyMipmapBias(float biasOffset); |
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void UndoMipmapBias(float biasOffset); |
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} |
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/// <summary>
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@ -89,5 +91,10 @@ namespace FidelityFX |
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texture.mipMapBias += biasOffset; |
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} |
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} |
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public virtual void UndoMipmapBias(float biasOffset) |
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{ |
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ApplyMipmapBias(-biasOffset); |
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} |
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} |
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} |