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// Copyright (c) 2023 Nico de Poel |
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// Copyright (c) 2024 Nico de Poel |
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// |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to deal |
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// of this software and associated documentation files (the "Software"), to deal |
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#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_JITTERED_MOTION_VECTORS |
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#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_JITTERED_MOTION_VECTORS |
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#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_INVERTED_DEPTH |
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#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_INVERTED_DEPTH |
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#pragma multi_compile_local __ UNITY_FSR3UPSCALER_HDRP |
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#include "ffx_fsr3upscaler_unity_common.cginc" |
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#include "ffx_fsr3upscaler_unity_common.cginc" |
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#include "shaders/ffx_fsr3upscaler_lock_pass.hlsl" |
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#include "shaders/ffx_fsr3upscaler_prepare_reactivity_pass.hlsl" |