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// Copyright (c) 2024 Nico de Poel |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to deal |
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// in the Software without restriction, including without limitation the rights |
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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// copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all |
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// copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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// THE SOFTWARE. |
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#pragma kernel CS |
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#pragma multi_compile_local __ FFX_HALF |
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#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_LOW_RESOLUTION_MOTION_VECTORS |
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#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_JITTERED_MOTION_VECTORS |
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#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_INVERTED_DEPTH |
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#pragma multi_compile_local __ UNITY_FSR3UPSCALER_HDRP |
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#include "ffx_fsr3upscaler_unity_common.cginc" |
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// Wave operations require shader model 6.0; this can only be enabled when using DXC on D3D12 |
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#define FFX_SPD_NO_WAVE_OPERATIONS |
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#include "shaders/ffx_fsr3upscaler_shading_change_pyramid_pass.hlsl" |