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Changed DefaultFormat into a method and placed it next to the other helper methods

mac-autoexp
Nico de Poel 3 years ago
parent
commit
f38b37cb2d
  1. 8
      Assets/Scripts/Fsr2ImageEffect.cs

8
Assets/Scripts/Fsr2ImageEffect.cs

@ -93,8 +93,6 @@ namespace FidelityFX
private Material _copyWithDepthMaterial;
private RenderTextureFormat DefaultFormat => _renderCamera.allowHDR ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default;
private void OnEnable()
{
// Set up the original camera to output all of the required FSR2 input resources at the desired resolution
@ -134,7 +132,7 @@ namespace FidelityFX
// Create command buffers to bind the camera's output at the right moments in the render loop
_opaqueInputCommandBuffer = new CommandBuffer { name = "FSR2 Opaque Input" };
_opaqueInputCommandBuffer.GetTemporaryRT(Fsr2ShaderIDs.SrvOpaqueOnly, _renderSize.x, _renderSize.y, 0, default, DefaultFormat);
_opaqueInputCommandBuffer.GetTemporaryRT(Fsr2ShaderIDs.SrvOpaqueOnly, _renderSize.x, _renderSize.y, 0, default, GetDefaultFormat());
_opaqueInputCommandBuffer.Blit(BuiltinRenderTextureType.CameraTarget, Fsr2ShaderIDs.SrvOpaqueOnly);
if (autoGenerateReactiveMask)
@ -320,7 +318,7 @@ namespace FidelityFX
}
// We are rendering to the backbuffer, so we need a temporary render texture for FSR2 to output to
_dispatchCommandBuffer.GetTemporaryRT(Fsr2ShaderIDs.UavUpscaledOutput, _displaySize.x, _displaySize.y, 0, default, DefaultFormat, default, 1, true);
_dispatchCommandBuffer.GetTemporaryRT(Fsr2ShaderIDs.UavUpscaledOutput, _displaySize.x, _displaySize.y, 0, default, GetDefaultFormat(), default, 1, true);
_context.Dispatch(_dispatchDescription, _dispatchCommandBuffer);
@ -355,6 +353,8 @@ namespace FidelityFX
private RenderTexture GetOutputTexture() => outputColorDepth != null ? outputColorDepth : _originalRenderTarget;
private RenderTextureFormat GetDefaultFormat() => _renderCamera.allowHDR ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default;
private Vector2Int GetDisplaySize()
{
var outputTexture = GetOutputTexture();

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