Browse Source

Added Post-Processing Stack V2 package to the project

mac-autoexp
Nico de Poel 3 years ago
parent
commit
f5cc64db94
  1. 1
      Packages/manifest.json
  2. 9
      Packages/packages-lock.json
  3. 15
      ProjectSettings/ProjectSettings.asset
  4. 2
      ProjectSettings/TagManager.asset

1
Packages/manifest.json

@ -6,6 +6,7 @@
"com.unity.ide.visualstudio": "2.0.17",
"com.unity.ide.vscode": "1.2.5",
"com.unity.memoryprofiler": "0.7.1-preview.1",
"com.unity.postprocessing": "3.2.2",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.4",

9
Packages/packages-lock.json

@ -76,6 +76,15 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.postprocessing": {
"version": "3.2.2",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.physics": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.settings-manager": {
"version": "1.0.3",
"depth": 2,

15
ProjectSettings/ProjectSettings.asset

@ -627,7 +627,20 @@ PlayerSettings:
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
webGLPowerPreference: 2
scriptingDefineSymbols: {}
scriptingDefineSymbols:
Android: UNITY_POST_PROCESSING_STACK_V2
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
Lumin: UNITY_POST_PROCESSING_STACK_V2
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
PS4: UNITY_POST_PROCESSING_STACK_V2
PS5: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2
tvOS: UNITY_POST_PROCESSING_STACK_V2
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}

2
ProjectSettings/TagManager.asset

@ -11,7 +11,7 @@ TagManager:
-
- Water
- UI
-
- Post-processing
-
-
-

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