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fsr3
fsr3.1
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4 Commits (1b41f6b2d73d41765b3091262558c0eb455dcf4b)

Author SHA1 Message Date
Nico de Poel 3dba9d1fa4 Implemented a few more things that are new in FSR 2.2
3 years ago
Nico de Poel a576f94e95 A bit of reorganization in how shaders and buffers are created and destroyed.
Also using Unity's system info to decide on inverted depth or not.
3 years ago
Nico de Poel 4d6a47a03c Reworked creation and dispatch to use description classes to pass parameters, designed similar to how the original FSR2 library does things, but adapted slightly to fit the Unity context.
3 years ago
Nico de Poel 447ae35772 - Added SPD constants buffer used by luminance pass
- Started code reorganization: added a callbacks class for things that need to be customizable by the gamedev
3 years ago
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