14 Commits (25157d11aa9d7f4d8e38e1dded3ef6fc4bdfa8b6)

Author SHA1 Message Date
Nico de Poel 4ad9853a05 - Moved ResourceView into its own source file. 2 years ago
Nico de Poel 428aaa20a7 Implemented macros for SRV/UAV resource definitions that need to support texture arrays in HDRP 2 years ago
Nico de Poel 386df536e9 Once again disabled native plugin settings for all header include files 2 years ago
Nico de Poel e61198fe01 Readded type definitions for Unity HDRP and/or PSSL support. 2 years ago
Nico de Poel 16af3cada0 Fixed compiler warnings in shading change pyramid shader 2 years ago
Nico de Poel 9d99cb157a Fixes for TCR auto-gen pass 2 years ago
Nico de Poel 83304de177 Removed unnecessary GLSL file 2 years ago
Nico de Poel a5a2c8784d Fixes for luminance pyramid pass and gen reactive pass 2 years ago
Nico de Poel 0ab4f99e13 Fixes for accumulate pass 2 years ago
Nico de Poel c7c640565b First import of new FSR 3.1 shader sources. Does not compile yet. 2 years ago
Nico de Poel e0cfed7f99 Prevent Unity from treating FFX shader include headers as native plugin code. 2 years ago
Nico de Poel 72f2aa9da2 HDRP-ified input reactive and T&C masks, which is necessary to make them work inside of HDRP's current upscaling framework 2 years ago
Nico de Poel cd8bc8ddba Removed empty parantheses from macro definition, as it breaks the Unity 2020.1 shader compiler. 2 years ago
Nico de Poel d3d608c95e Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago