7 Commits (25157d11aa9d7f4d8e38e1dded3ef6fc4bdfa8b6)

Author SHA1 Message Date
Nico de Poel 4ad9853a05 - Moved ResourceView into its own source file. 2 years ago
Nico de Poel 428aaa20a7 Implemented macros for SRV/UAV resource definitions that need to support texture arrays in HDRP 2 years ago
Nico de Poel e61198fe01 Readded type definitions for Unity HDRP and/or PSSL support. 2 years ago
Nico de Poel 9d99cb157a Fixes for TCR auto-gen pass 2 years ago
Nico de Poel c7c640565b First import of new FSR 3.1 shader sources. Does not compile yet. 2 years ago
Nico de Poel 72f2aa9da2 HDRP-ified input reactive and T&C masks, which is necessary to make them work inside of HDRP's current upscaling framework 2 years ago
Nico de Poel d3d608c95e Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
Nico de Poel 69a640c7cd Backported shader modifications, part 2: overridable texture declaration and sampling macros. 2 years ago
Nico de Poel fd37e541b1 Backported shader modifications, part 1: PSSL support, removed GLSL extensions and added dummy field. 2 years ago
Nico de Poel d48c7a200d Added FSR3 HLSL shader code with initial batch of Unity .compute wrappers 2 years ago