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Tree: 428aaa20a7
fsr3
fsr3.1
mac-autoexp
master
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Commit Graph

3 Commits (428aaa20a7da4a2e8cf97f550a02de901ef5d1d8)

Author SHA1 Message Date
Nico de Poel a5a2c8784d Fixes for luminance pyramid pass and gen reactive pass
2 years ago
Nico de Poel c7c640565b First import of new FSR 3.1 shader sources. Does not compile yet.
2 years ago
Nico de Poel d3d608c95e Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
Nico de Poel d79b84d0ed Fixed warning in luminance pyramid pass when FP16 is enabled
2 years ago
Nico de Poel fd37e541b1 Backported shader modifications, part 1: PSSL support, removed GLSL extensions and added dummy field.
2 years ago
Nico de Poel d48c7a200d Added FSR3 HLSL shader code with initial batch of Unity .compute wrappers
2 years ago
Nico de Poel 76f82751ae Removed #extension directives which are meant only for GLSL and which caused compiler warnings in Unity
3 years ago
Nico de Poel 38a2164a52 Updated shader sources to FSR 2.2
3 years ago
Nico de Poel 8b5395acd8 Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago
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