3 Commits (934a3d60fa18b749d87a02e1cc701b4055d475f1)

Author SHA1 Message Date
Nico de Poel 934a3d60fa Implemented depth clip pass. Solved the problem of UAV/SRV name mismatch by monkey-patching the relevant shaders. Added default reactive mask. 3 years ago
Nico de Poel 913c5879fa Started work on luminance pyramid and acculumate pipelines. 3 years ago
Nico de Poel 9b768e2c2f - Added Unity wrappers for all FSR2 compute shaders 3 years ago