FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 934a3d60fa Implemented depth clip pass. Solved the problem of UAV/SRV name mismatch by monkey-patching the relevant shaders. Added default reactive mask. 3 years ago
Assets Implemented depth clip pass. Solved the problem of UAV/SRV name mismatch by monkey-patching the relevant shaders. Added default reactive mask. 3 years ago
Packages First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
ProjectSettings First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
.gitignore First import of Unity FSR2 test project on built-in render pipeline: 3 years ago