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Tree: d6bb123157
fsr3
fsr3.1
mac-autoexp
master
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Commit Graph

11 Commits (d6bb12315783676623eb8778f2400a500e9218c2)

Author SHA1 Message Date
Nico de Poel e61198fe01 Readded type definitions for Unity HDRP and/or PSSL support.
2 years ago
Nico de Poel 16af3cada0 Fixed compiler warnings in shading change pyramid shader
2 years ago
Nico de Poel 9d99cb157a Fixes for TCR auto-gen pass
2 years ago
Nico de Poel 83304de177 Removed unnecessary GLSL file
2 years ago
Nico de Poel a5a2c8784d Fixes for luminance pyramid pass and gen reactive pass
2 years ago
Nico de Poel 0ab4f99e13 Fixes for accumulate pass
2 years ago
Nico de Poel c7c640565b First import of new FSR 3.1 shader sources. Does not compile yet.
2 years ago
Nico de Poel e0cfed7f99 Prevent Unity from treating FFX shader include headers as native plugin code.
2 years ago
Nico de Poel 72f2aa9da2 HDRP-ified input reactive and T&C masks, which is necessary to make them work inside of HDRP's current upscaling framework
2 years ago
Nico de Poel cd8bc8ddba Removed empty parantheses from macro definition, as it breaks the Unity 2020.1 shader compiler.
2 years ago
Nico de Poel d3d608c95e Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
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