9 Commits (e89676809ed84b63880b62b2e05af7d068fb6223)

Author SHA1 Message Date
Nico de Poel 9f887a5c3c Check shader after loading it, throw an exception with a message on failure. This is better than having a random nullref happen, if the shaders cannot be loaded for whatever reason. 3 years ago
Nico de Poel 38cc3a83fd Don't validate input/output resources on reset, so the application has a way to prevent error messages when re-enabling a camera. 3 years ago
Nico de Poel 47d40fb71d More accurate representation of where SystemInfo.computeSubGroupSize is available 3 years ago
Nico de Poel bfa9d5196a Made Callbacks into a property and just use rounding to int for dealing with floating point inaccuracies. 3 years ago
Nico de Poel 73fa30927b Got rid of the global callbacks thing and made callbacks a local field of the Fsr2ImageEffect script. 3 years ago
Nico de Poel f6da12c854 Brought back Ultra Quality mode (1.2x) scale, likely for good this time. 3 years ago
Nico de Poel e0027ed77a Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
Nico de Poel 1cc0de7c89 Moved Shader ID constants to a separate class file 3 years ago
Nico de Poel 1ff980bea9 Changing my mind yet again about directory names 3 years ago