FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel d21b57083b Fixed potential nullref when Destroy gets called repeatedly 2 years ago
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fsr3upscaler Prevent Unity from treating FFX shader include headers as native plugin code. 2 years ago
ffx_fsr3upscaler_accumulate_pass.hlsl Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_accumulate_pass.hlsl.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.hlsl Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.hlsl.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_compute_luminance_pyramid_pass.hlsl Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_compute_luminance_pyramid_pass.hlsl.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_depth_clip_pass.hlsl Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_depth_clip_pass.hlsl.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_lock_pass.hlsl Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_lock_pass.hlsl.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_rcas_pass.hlsl Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_rcas_pass.hlsl.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_reconstruct_previous_depth_pass.hlsl Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_reconstruct_previous_depth_pass.hlsl.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.hlsl Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.hlsl.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
fsr3upscaler.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago