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FSRTestBuiltin
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FSR2 tests in Unity based on built-in render pipeline
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245
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4
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0
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100 MiB
C
74.4%
C#
19.2%
HLSL
4.5%
C++
1.8%
Branch:
fsr3
fsr3
fsr3.1
mac-autoexp
master
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FSRTestBuiltin
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FSR3
History
Nico de Poel
d21b57083b
Fixed potential nullref when Destroy gets called repeatedly
2 years ago
..
shaders
Prevent Unity from treating FFX shader include headers as native plugin code.
2 years ago
ffx_fsr3upscaler_accumulate_pass.compute
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_accumulate_pass.compute.meta
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_autogen_reactive_pass.compute.meta
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_compute_luminance_pyramid_pass.compute
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_compute_luminance_pyramid_pass.compute.meta
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_depth_clip_pass.compute
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_depth_clip_pass.compute.meta
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_lock_pass.compute
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_lock_pass.compute.meta
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_rcas_pass.compute
RCAS shader needs an HDRP switch as well, now that the final output image can be a texture array too.
2 years ago
ffx_fsr3upscaler_rcas_pass.compute.meta
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_reconstruct_previous_depth_pass.compute
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_reconstruct_previous_depth_pass.compute.meta
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_tcr_autogen_pass.compute.meta
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_unity_common.cginc
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
ffx_fsr3upscaler_unity_common.cginc.meta
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago
shaders.meta
Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets.
2 years ago