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FSR2 tests in Unity based on built-in render pipeline
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179 Commits
4 Branches
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Branch: mac-autoexp
fsr3
fsr3.1
mac-autoexp
master
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FSRTestBuiltin/Assets/Textures
History
Nico de Poel 63d6fd3203
Changed atomic counter from a temporary RT to a permanent one, and set it to 0 only on the first frame. Potential fix for auto-exposure on MacOS.
3 years ago
..
CameraTargetTexture.renderTexture Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
CameraTargetTexture.renderTexture.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
MotionVectors.renderTexture Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
MotionVectors.renderTexture.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
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