FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 03fd58cb5a Check for compute shader support when enabling FSR2, and moved debug checking flag to default context creation method. 3 years ago
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SampleScenePPV2Post_Profiles Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
SampleScenePPV2_Profiles Added ambient occlusion and color grading effects for testing purposes. 3 years ago
SampleScene.unity Check for HDR when selecting RT formats for opaque-only and final output. 3 years ago
SampleScene.unity.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
SampleScenePPV2.unity Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate. 3 years ago
SampleScenePPV2.unity.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
SampleScenePPV2Post.unity Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
SampleScenePPV2Post.unity.meta Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
SampleScenePPV2Post_Profiles.meta Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
SampleScenePPV2_Profiles.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago