Home Explore Help
Sign In
ndepoel
/
FSRTestBuiltin
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
147 Commits
4 Branches
0 Tags
100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 0837aa50cb
fsr3
fsr3.1
mac-autoexp
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '0837aa50cb'
${ noResults }
FSRTestBuiltin/Assets/Scripts/Debug
History
Nico de Poel 0837aa50cb
Removed the separate output color/depth render texture parameter, as it was very much redundant.
Added help tooltips to each of the input parameters.
3 years ago
..
CameraMover.cs Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
CameraMover.cs.meta More renaming 3 years ago
DebugDumper.cs Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
DebugDumper.cs.meta More renaming 3 years ago
Passthru.cs Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
Passthru.cs.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
Powered by Gitea Version: 1.14.1 Page: 121ms Template: 4ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3