FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 0db7773ed9 Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
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Debug More renaming 3 years ago
Internal Eliminated High Quality and Native modes again because you know what? AMD were right with their presets. 3 years ago
Debug.meta More renaming 3 years ago
Fsr2ImageEffect.cs Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
Fsr2ImageEffect.cs.meta Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear. 3 years ago
Fsr2ImageEffectHelper.cs Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
Fsr2ImageEffectHelper.cs.meta Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
Fsr2PostProcessEffect.cs Set default scale value to 0.5 as that seems to work better in multiple contexts 3 years ago
Fsr2PostProcessEffect.cs.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
Internal.meta Moved some files 3 years ago